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00032 #ifndef _AK_SOUNDFRAME_SF_H
00033 #define _AK_SOUNDFRAME_SF_H
00034
00035 #include <wtypes.h>
00036
00037 #include "SFObjects.h"
00038 #include <AK/SoundEngine/Common/AkTypes.h>
00039 #include <AK/SoundEngine/Common/AkSoundEngine.h>
00040
00041 struct IDataObject;
00042
00046 #define MAX_MONITORING_MSG_SIZE 256
00047
00048 namespace AK
00049 {
00051 namespace SoundFrame
00052 {
00054 enum SoundBankContentTxtFileFormat
00055 {
00056 SoundBankContentTxtFileFormat_ANSI = 0,
00057 SoundBankContentTxtFileFormat_UNICODE = 1
00058 };
00059
00061 struct SoundBankGenerationSettings
00062 {
00063 bool bUseReferenceLanguageAsStandIn;
00064 bool bAllowExceedingSize;
00065 bool bUseSoundbankNames;
00066 bool bGenerateHeaderFile;
00067
00068 bool bGenerateContentTxtFile;
00069 SoundBankContentTxtFileFormat eContentTxtFileFormat;
00070
00071 bool bGenerateXMLMetadata;
00072 bool bGenerateJSONMetadata;
00073 bool bGenerateMetadataFile;
00074 bool bGeneratePerBankMetadataFile;
00075
00076 bool bMedatadaIncludeGUID;
00077 bool bMedatadaIncludeMaxAttenuation;
00078 bool bMedatadaIncludeEstimatedDuration;
00079 };
00080
00085 class ISoundFrame : public ISFRefCount
00086 {
00087 public:
00094 virtual bool Connect(
00095 DWORD in_dwProcessID = 0
00096 ) = 0;
00097
00100 virtual bool IsConnected() const = 0;
00101
00104
00105
00106
00115 virtual const WCHAR * GetCurrentProjectName() const = 0;
00116
00125 virtual GUID GetCurrentProjectID() const = 0;
00126
00135 virtual const WCHAR * GetCurrentProjectOriginalRoot() const = 0;
00136
00138
00141
00142
00156 virtual bool PlayEvents(
00157 const AkUniqueID * in_pEvents,
00158 long in_cEvents,
00159 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00160 ) = 0;
00161
00175 virtual bool PlayEvents(
00176 LPCWSTR * in_pszEvents,
00177 long in_cEvents,
00178 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00179 ) = 0;
00180
00186 virtual bool ExecuteActionOnEvent(
00187 AkUniqueID in_eventID,
00188 AK::SoundEngine::AkActionOnEventType in_ActionType,
00189 AkGameObjectID in_gameObjectID = AK_INVALID_GAME_OBJECT,
00190 AkTimeMs in_uTransitionDuration = 0,
00191 AkCurveInterpolation in_eFadeCurve = AkCurveInterpolation_Linear
00192 ) = 0;
00193
00198 virtual bool SeekOnEvent(
00199 AkUniqueID in_eventID,
00200 AkGameObjectID in_gameObjectID,
00201 AkTimeMs in_iPosition,
00202 bool in_bSeekToNearestMarker = false,
00203 AkPlayingID in_PlayingID = AK_INVALID_PLAYING_ID
00204 ) = 0;
00205
00210 virtual bool SeekOnEvent(
00211 AkUniqueID in_eventID,
00212 AkGameObjectID in_gameObjectID,
00213 AkReal32 in_fPercent,
00214 bool in_bSeekToNearestMarker = false,
00215 AkPlayingID in_PlayingID = AK_INVALID_PLAYING_ID
00216 ) = 0;
00217
00228 virtual bool SetPlayBackMode(
00229 bool in_bPlayback
00230 ) const = 0;
00231
00234 virtual bool GetCurrentState(
00235 AkStateGroupID in_stateGroupID,
00236 IState** out_ppCurrentState
00237 ) const = 0;
00238
00241 virtual bool GetCurrentState(
00242 LPCWSTR in_szStateGroupName,
00243 IState** out_ppCurrentState
00244 ) const = 0;
00245
00251 virtual bool SetCurrentState(
00252 AkStateGroupID in_stateGroupID,
00253 AkStateID in_currentStateID
00254 ) = 0;
00255
00261 virtual bool SetCurrentState(
00262 LPCWSTR in_szStateGroupName,
00263 LPCWSTR in_szCurrentStateName
00264 ) = 0;
00265
00268 virtual bool GetCurrentSwitch(
00269 AkSwitchGroupID in_switchGroupID,
00270 ISwitch** out_ppCurrentSwitch,
00271 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00272 ) const = 0;
00273
00276 virtual bool GetCurrentSwitch(
00277 LPCWSTR in_szSwitchGroupName,
00278 ISwitch** out_ppCurrentSwitch,
00279 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00280 ) const = 0;
00281
00287 virtual bool SetCurrentSwitch(
00288 AkSwitchGroupID in_switchGroupID,
00289 AkSwitchStateID in_currentSwitchID,
00290 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00291 ) = 0;
00292
00298 virtual bool SetCurrentSwitch(
00299 LPCWSTR in_szSwitchGroupName,
00300 LPCWSTR in_szCurrentSwitchName,
00301 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00302 ) = 0;
00303
00312 virtual bool RegisterGameObject(
00313 AkGameObjectID in_gameObjectID,
00314 LPCWSTR in_szGameObjectName = L""
00315 ) = 0;
00316
00325 virtual bool UnregisterGameObject(
00326 AkGameObjectID in_gameObjectID
00327 ) = 0;
00328
00334 virtual bool SetRTPCValue(
00335 AkRtpcID in_gameParameterID,
00336 AkRtpcValue in_value,
00337 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00338 ) = 0;
00339
00346 virtual bool SetRTPCValue(
00347 LPCWSTR in_szGameParameterName,
00348 AkRtpcValue in_value,
00349 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00350 ) = 0;
00351
00358 virtual bool ResetRTPCValue(
00359 AkRtpcID in_gameParameterID,
00360 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00361 ) = 0;
00362
00369 virtual bool ResetRTPCValue(
00370 LPCWSTR in_szGameParameterName,
00371 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00372 ) = 0;
00373
00379 virtual bool PostTrigger(
00380 AkTriggerID in_triggerID,
00381 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00382 ) = 0;
00383
00389 virtual bool PostTrigger(
00390 LPCWSTR in_szTriggerName,
00391 AkGameObjectID in_gameObjectID = IGameObject::s_WwiseGameObject
00392 ) = 0;
00393
00399 virtual bool SetActiveListeners(
00400 AkGameObjectID in_gameObjectID,
00401 AkUInt32 in_uiListenerMask
00402 ) = 0;
00403
00410 virtual bool SetAttenuationScalingFactor(
00411 AkGameObjectID in_GameObjectID,
00412 AkReal32 in_fAttenuationScalingFactor
00413 ) = 0;
00414
00420 virtual bool SetPosition(
00421 AkGameObjectID in_gameObjectID,
00422 const AkSoundPosition& in_rPosition
00423 ) = 0;
00424
00430 virtual bool SetListenerPosition(
00431 const AkListenerPosition& in_rPosition,
00432 AkUInt32 in_uiIndex = 0
00433 ) = 0;
00434
00441 virtual bool SetMultiplePositions(
00442 AkGameObjectID in_GameObjectID,
00443 const AkSoundPosition * in_pPositions,
00444 AkUInt16 in_NumPositions,
00445 AK::SoundEngine::MultiPositionType in_eMultiPositionType = AK::SoundEngine::MultiPositionType_MultiDirections
00446 ) = 0;
00447
00453 virtual bool SetListenerScalingFactor(
00454 AkUInt32 in_uiIndex,
00455 AkReal32 in_fAttenuationScalingFactor
00456 ) = 0;
00457
00464 virtual bool SetListenerSpatialization(
00465 AkUInt32 in_uiIndex,
00466 bool in_bSpatialized,
00467 AkChannelConfig in_channelConfig,
00468 AkReal32 * in_pVolumeOffsets = NULL
00469 ) = 0;
00470
00478 virtual bool SetGameObjectAuxSendValues(
00479 AkGameObjectID in_gameObjectID,
00480 AkAuxSendValue* in_aAuxSendValues,
00481
00482
00483 AkUInt32 in_uNumSendValues
00484
00485 ) = 0;
00486
00494 virtual bool SetGameObjectOutputBusVolume(
00495 AkGameObjectID in_gameObjectID,
00496 AkReal32 in_fControlValue
00497
00498 ) = 0;
00499
00506 virtual bool SetObjectObstructionAndOcclusion(
00507 AkGameObjectID in_ObjectID,
00508 AkUInt32 in_uListener,
00509 AkReal32 in_fObstructionLevel,
00510 AkReal32 in_fOcclusionLevel
00511 ) = 0;
00512
00519 virtual bool PostMsgMonitor(
00520 LPCWSTR in_pszMessage
00521
00522 ) = 0;
00523
00526 virtual bool StopAll(
00527 AkGameObjectID in_GameObjID = AK_INVALID_GAME_OBJECT
00528 ) = 0;
00529
00533 virtual bool StopPlayingID(
00534 AkPlayingID in_playingID,
00535 AkTimeMs in_uTransitionDuration = 0,
00536 AkCurveInterpolation in_eFadeCurve = AkCurveInterpolation_Linear
00537 ) = 0;
00538
00540
00543
00544
00547
00548
00551 virtual bool GetEventList(
00552 IEventList ** out_ppEventList
00553 ) const = 0;
00554
00557 virtual bool GetEvent(
00558 AkUniqueID in_eventID,
00559 IEvent ** out_ppEvent
00560 ) const = 0;
00561
00564 virtual bool GetEvent(
00565 LPCWSTR in_pszEvent,
00566 IEvent ** out_ppEvent
00567 ) const = 0;
00568
00571 virtual bool GetEvents(
00572 const AkUniqueID * in_pEvents,
00573 long in_cEvents,
00574 IEventList ** out_ppEventList
00575 ) const = 0;
00576
00579 virtual bool GetEvents(
00580 LPCWSTR * in_pszEvents,
00581 long in_cEvents,
00582 IEventList ** out_ppEventList
00583 ) const = 0;
00584
00586
00589
00590
00593 virtual bool GetDialogueEventList(
00594 IDialogueEventList ** out_ppDialogueEventList
00595 ) const = 0;
00596
00599 virtual bool GetDialogueEvent(
00600 AkUniqueID in_dialogueEventID,
00601 IDialogueEvent ** out_ppDialogueEvent
00602 ) const = 0;
00603
00606 virtual bool GetDialogueEvent(
00607 LPCWSTR in_pszDialogueEvent,
00608 IDialogueEvent ** out_ppDialogueEvent
00609 ) const = 0;
00610
00613 virtual bool GetDialogueEvents(
00614 const AkUniqueID * in_pDialogueEvents,
00615 long in_cDialogueEvents,
00616 IDialogueEventList ** out_ppDialogueEventList
00617 ) const = 0;
00618
00621 virtual bool GetDialogueEvents(
00622 LPCWSTR * in_pszDialogueEvents,
00623 long in_cDialogueEvents,
00624 IDialogueEventList ** out_ppDialogueEventList
00625 ) const = 0;
00626
00628
00631
00632
00635 virtual bool GetSoundObject(
00636 AkUniqueID in_soundObjectID,
00637 ISoundObject ** out_ppSoundObject
00638 ) const = 0;
00639
00642 virtual bool GetSoundObjects(
00643 const AkUniqueID * in_pSoundObjects,
00644 long in_cSoundObjects,
00645 ISoundObjectList ** out_ppSoundObjectList
00646 ) const = 0;
00647
00649
00652
00653
00656 virtual bool GetStateGroupList(
00657 IStateGroupList ** out_ppStateGroupList
00658 ) const = 0;
00659
00662 virtual bool GetStateGroup(
00663 AkUniqueID in_stateGroupID,
00664 IStateGroup ** out_ppStateGroup
00665 ) const = 0;
00666
00669 virtual bool GetStateGroup(
00670 LPCWSTR in_pszStateGroup,
00671 IStateGroup ** out_ppStateGroup
00672 ) const = 0;
00673
00676 virtual bool GetStateGroups(
00677 const AkUniqueID * in_pStateGroups,
00678 long in_cStateGroups,
00679 IStateGroupList ** out_ppStateGroupList
00680 ) const = 0;
00681
00684 virtual bool GetStateGroups(
00685 LPCWSTR * in_pszStateGroups,
00686 long in_cStateGroups,
00687 IStateGroupList ** out_ppStateGroupList
00688 ) const = 0;
00689
00691
00694
00695
00698 virtual bool GetSwitchGroupList(
00699 ISwitchGroupList ** out_ppSwitchGroupList
00700 ) const = 0;
00701
00704 virtual bool GetSwitchGroup(
00705 AkUniqueID in_switchGroupID,
00706 ISwitchGroup ** out_ppSwitchGroup
00707 ) const = 0;
00708
00711 virtual bool GetSwitchGroup(
00712 LPCWSTR in_pszSwitchGroup,
00713 ISwitchGroup ** out_ppSwitchGroup
00714 ) const = 0;
00715
00718 virtual bool GetSwitchGroups(
00719 const AkUniqueID * in_pSwitchGroups,
00720 long in_cSwitchGroups,
00721 ISwitchGroupList ** out_ppSwitchGroupList
00722 ) const = 0;
00723
00726 virtual bool GetSwitchGroups(
00727 LPCWSTR * in_pszSwitchGroups,
00728 long in_cSwitchGroups,
00729 ISwitchGroupList ** out_ppSwitchGroupList
00730 ) const = 0;
00731
00733
00740
00741
00744 virtual bool GetGameParameterList(
00745 IGameParameterList ** out_ppGameParameterList
00746 ) const = 0;
00747
00750 virtual bool GetGameParameter(
00751 AkUniqueID in_gameParameterID,
00752 IGameParameter ** out_ppGameParameter
00753 ) const = 0;
00754
00757 virtual bool GetGameParameter(
00758 LPCWSTR in_pszGameParameter,
00759 IGameParameter ** out_ppGameParameter
00760 ) const = 0;
00761
00764 virtual bool GetGameParameters(
00765 const AkUniqueID * in_pGameParameters,
00766 long in_cGameParameters,
00767 IGameParameterList ** out_ppGameParameterList
00768 ) const = 0;
00769
00772 virtual bool GetGameParameters(
00773 LPCWSTR * in_pszGameParameters,
00774 long in_cGameParameters,
00775 IGameParameterList ** out_ppGameParameterList
00776 ) const = 0;
00777
00779
00782 virtual bool GetConversionSettingsList(
00783 IConversionSettingsList ** out_ppConversionSettingsList
00784 ) const = 0;
00785
00788
00789
00792 virtual bool GetTriggerList(
00793 ITriggerList ** out_ppTriggerList
00794 ) const = 0;
00795
00798 virtual bool GetTrigger(
00799 AkUniqueID in_triggerID,
00800 ITrigger ** out_ppTrigger
00801 ) const = 0;
00802
00805 virtual bool GetTrigger(
00806 LPCWSTR in_pszTrigger,
00807 ITrigger ** out_ppTrigger
00808 ) const = 0;
00809
00812 virtual bool GetTriggers(
00813 const AkUniqueID * in_pTriggers,
00814 long in_cTriggers,
00815 ITriggerList ** out_ppTriggerList
00816 ) const = 0;
00817
00820 virtual bool GetTriggers(
00821 LPCWSTR * in_pszTriggers,
00822 long in_cTriggers,
00823 ITriggerList ** out_ppTriggerList
00824 ) const = 0;
00825
00827
00836
00837
00840 virtual bool GetArgument(
00841 AkUniqueID in_ArgumentID,
00842 IArgument ** out_ppArgument
00843 ) const = 0;
00844
00847 virtual bool GetArguments(
00848 const AkUniqueID * in_pArguments,
00849 long in_cArguments,
00850 IArgumentList ** out_ppArgumentList
00851 ) const = 0;
00852
00854
00857
00858
00861 virtual bool GetAuxBusList(
00862 IAuxBusList ** out_ppAuxBusList
00863 ) const = 0;
00864
00867 virtual bool GetAuxBus(
00868 AkUniqueID in_AuxBusID,
00869 IAuxBus ** out_ppAuxBus
00870 ) const = 0;
00871
00874 virtual bool GetAuxBus(
00875 LPCWSTR in_pszAuxBus,
00876 IAuxBus ** out_ppAuxBus
00877 ) const = 0;
00878
00881 virtual bool GetAuxBus(
00882 const AkUniqueID * in_pAuxBus,
00883 long in_cAuxBus,
00884 IAuxBusList ** out_ppAuxBusList
00885 ) const = 0;
00886
00889 virtual bool GetAuxBus(
00890 LPCWSTR * in_pszAuxBus,
00891 long in_cAuxBus,
00892 IAuxBusList ** out_ppAuxBusList
00893 ) const = 0;
00894
00896
00899
00900
00903 virtual bool GetSoundBank(
00904 AkUniqueID in_SoundBankID,
00905 ISoundBank ** out_ppArgument
00906 ) const = 0;
00907
00910 virtual bool GetSoundBankList(
00911 ISoundBankList ** out_ppSoundBankList
00912 ) const = 0;
00913
00915
00918
00919
00930 virtual bool GetGameObjectList(
00931 IGameObjectList ** out_ppGameObjectList
00932 ) const = 0;
00933
00935
00938
00939
00942 virtual bool GetEventOriginalFileList(
00943 LPCWSTR in_pszEvent,
00944 IOriginalFileList ** out_ppOriginalFileList
00945 ) const = 0;
00946
00949 virtual bool GetDialogueEventOriginalFileList(
00950 LPCWSTR in_pszDialogueEvent,
00951 IOriginalFileList ** out_ppOriginalFileList
00952 ) const = 0;
00953
00955
00958
00959
00963 virtual bool EventHasVoiceContent(
00964 LPCWSTR in_pszEvent
00965 ) const = 0;
00966
00970 virtual bool DialogueEventHasVoiceContent(
00971 LPCWSTR in_pszDialogueEvent
00972 ) const = 0;
00973
00975
00977
00980
00981
00985 virtual bool ListenAttenuation(
00986 const AkUniqueID * in_pSoundObjects,
00987 long in_cSoundObjects
00988 ) = 0;
00989
00991
00994
00995
00997 enum DnDType
00998 {
00999 TypeUnknown = 0,
01000 TypeEvent = 1,
01001 TypeStates = 2,
01002 TypeSwitches = 3,
01003 TypeGameParameters = 4,
01004 TypeTriggers = 5,
01005 TypeAuxBus = 6,
01006 TypeDialogueEvent = 7,
01007 TypeSoundBank = 8
01008 };
01009
01012 virtual DnDType GetDnDType(
01013 IDataObject * in_pDataObject
01014 ) = 0;
01015
01018 virtual bool ProcessEventDnD(
01019 IDataObject * in_pDataObject,
01020 IEventList ** out_ppEventList
01021 ) = 0;
01022
01025 virtual bool ProcessStateGroupDnD(
01026 IDataObject * in_pDataObject,
01027 IStateGroupList ** out_ppStateGroupList
01028 ) = 0;
01029
01032 virtual bool ProcessSwitchGroupDnD(
01033 IDataObject * in_pDataObject,
01034 ISwitchGroupList ** out_ppSwitchGroupList
01035 ) = 0;
01036
01039 virtual bool ProcessGameParameterDnD(
01040 IDataObject * in_pDataObject,
01041 IGameParameterList ** out_ppGameParameterList
01042 ) = 0;
01043
01046 virtual bool ProcessTriggerDnD(
01047 IDataObject * in_pDataObject,
01048 ITriggerList ** out_ppTriggerList
01049 ) = 0;
01050
01053 virtual bool ProcessAuxBusDnD(
01054 IDataObject * in_pDataObject,
01055 IAuxBusList ** out_ppAuxBusList
01056 ) = 0;
01057
01060 virtual bool ProcessDialogueEventDnD(
01061 IDataObject * in_pDataObject,
01062 IDialogueEventList ** out_ppDialogueEventList
01063 ) = 0;
01064
01067 virtual bool ProcessSoundBankDnD(
01068 IDataObject * in_pDataObject,
01069 ISoundBankList ** out_ppSoundBankList
01070 ) = 0;
01071
01073
01076
01077
01082 virtual bool ProcessDefinitionFiles(
01083 LPCWSTR * in_pszPaths,
01084 long in_cFiles
01085 ) = 0;
01086
01091 virtual bool GetSoundBankGenerationSettings(
01092 bool in_bUser,
01093 SoundBankGenerationSettings & out_settings
01094 ) = 0;
01095
01100 virtual bool GenerateSoundBanks(
01101 LPCWSTR * in_pszBanks,
01102 long in_cBanks,
01103 LPCWSTR * in_pszPlatforms,
01104 long in_cPlatforms,
01105 LPCWSTR * in_pszLanguages,
01106 long in_cLanguages,
01107 SoundBankGenerationSettings * in_pSettings = NULL
01108 ) = 0;
01109
01111
01116 virtual bool ConvertExternalSources(
01117 LPCWSTR * in_pszPlatforms,
01118 long in_cPlatforms,
01119 LPCWSTR * in_pszFileSourcesInput,
01120 long in_cFileSourcesInput,
01121 LPCWSTR * in_pszFileSourcesOutput,
01122 long in_cFileSourcesOutput
01123 ) = 0;
01124
01126 enum ShowLocation
01127 {
01128 ShowLocation_Editor = 1,
01129 ShowLocation_MultiEditor,
01130 ShowLocation_ListView,
01131 ShowLocation_ReferenceView,
01132 ShowLocation_SchematicView,
01133 ShowLocation_ProjectExplorer0,
01134 ShowLocation_ProjectExplorer1,
01135 ShowLocation_ProjectExplorer2,
01136 ShowLocation_ProjectExplorer3,
01137 ShowLocation_ProjectExplorer4,
01138 ShowLocation_Transport
01139 };
01140
01143 virtual bool ShowWwiseObject(
01144 const GUID* in_pGuids,
01145 long in_cGuids,
01146 ShowLocation in_eLocation
01147 ) = 0;
01148
01150
01153
01154
01160 virtual bool GetAkUniqueID(
01161 const GUID& in_guid,
01162 AkUniqueID& out_uniqueID
01163 ) const = 0;
01164
01167 virtual bool GetWwiseObjectPath(
01168 const AK::SoundFrame::ISFObject* in_pObject,
01169 const AK::SoundFrame::ISFObject* in_pParent,
01170 LPWSTR out_szBuffer,
01171 long in_lLength
01172 ) const = 0;
01173
01175 };
01176
01180 class IClient
01181 {
01182 public:
01184 enum Notif
01185 {
01186 Notif_Added,
01187 Notif_Removed,
01188 Notif_Changed,
01189 Notif_Reset,
01190 Notif_Push
01191 };
01192
01194 virtual void OnConnect(
01195 bool in_bConnect
01196 ) = 0;
01197
01199 virtual void OnEventNotif(
01200 Notif in_eNotif,
01201 AkUniqueID in_eventID
01202 ) = 0;
01203
01208 virtual void OnDialogueEventNotif(
01209 Notif in_eNotif,
01210 AkUniqueID in_dialogueEventID
01211 ) = 0;
01212
01214 virtual void OnSoundObjectNotif(
01215 Notif in_eNotif,
01216 AkUniqueID in_soundObjectID
01217 ) = 0;
01218
01224 virtual void OnStatesNotif(
01225 Notif in_eNotif,
01226 AkUniqueID in_stateGroupID
01227 ) = 0;
01228
01237 virtual void OnSwitchesNotif(
01238 Notif in_eNotif,
01239 AkUniqueID in_switchGroupID
01240 ) = 0;
01241
01243 virtual void OnGameParametersNotif(
01244 Notif in_eNotif,
01245 AkUniqueID in_gameParameterID
01246 ) = 0;
01247
01249 virtual void OnTriggersNotif(
01250 Notif in_eNotif,
01251 AkUniqueID in_triggerID
01252 ) = 0;
01253
01259 virtual void OnArgumentsNotif(
01260 Notif in_eNotif,
01261 AkUniqueID in_argumentID
01262 ) = 0;
01263
01265 virtual void OnAuxBusNotif(
01266 Notif in_eNotif,
01267 AkUniqueID in_AuxBusID
01268 ) = 0;
01269
01271 virtual void OnSoundBankNotif(
01272 Notif in_eNotif,
01273 AkUniqueID in_AuxBusID
01274 ) = 0;
01275
01284 virtual void OnGameObjectsNotif(
01285 Notif in_eNotif,
01286 AkGameObjectID in_gameObjectID
01287 ) = 0;
01288 };
01289
01292 bool Create(
01293 IClient * in_pClient,
01294 ISoundFrame ** out_ppSoundFrame
01295 );
01296 }
01297 }
01298
01299 #endif // _AK_SOUNDFRAME_SF_H