include/AK/AkPlatforms.h
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00033 #pragma once
00034
00035 #if defined( NN_PLATFORM_CTR )
00036
00037 #include <AK/SoundEngine/Platforms/3DS/AkTypes.h>
00038
00039 #elif defined( NN_NINTENDO_SDK )
00040
00041 #include <AK/SoundEngine/Platforms/NX/AkTypes.h>
00042
00043 #elif defined( _XBOX_VER ) && _XBOX_VER >= 200 // Check Xbox before WIN32 because WIN32 might also be defined in some cases in Xbox 360 projects
00044
00045 #include <AK/SoundEngine/Platforms/XBox360/AkTypes.h>
00046
00047 #elif defined( _XBOX_ONE )
00048
00049 #include <AK/SoundEngine/Platforms/XboxOne/AkTypes.h>
00050
00051 #elif defined( _WIN32 ) || defined( _WIN64 ) || defined( WINAPI_FAMILY )
00052
00053 #include <AK/SoundEngine/Platforms/Windows/AkTypes.h>
00054
00055 #elif defined( __APPLE__ )
00056
00057 #include <AK/SoundEngine/Platforms/Mac/AkTypes.h>
00058
00059 #elif defined( __PPU__ ) || defined( __SPU__ )
00060
00061 #include <AK/SoundEngine/Platforms/PS3/AkTypes.h>
00062
00063 #elif defined( CAFE ) || defined( RVL_OS )
00064
00065 #include <AK/SoundEngine/Platforms/WiiFamily/AkTypes.h>
00066
00067 #elif defined( __SCE__ ) && defined( __arm__ )
00068
00069 #include <AK/SoundEngine/Platforms/Vita/AkTypes.h>
00070
00071 #elif defined( __ORBIS__ )
00072
00073 #include <AK/SoundEngine/Platforms/PS4/AkTypes.h>
00074
00075 #elif defined( __ANDROID__ )
00076
00077 #include <AK/SoundEngine/Platforms/Android/AkTypes.h>
00078
00079 #elif defined( __native_client__ )
00080
00081 #include <AK/SoundEngine/Platforms/nacl/AkTypes.h>
00082
00083 #elif defined( __linux__ )
00084
00085 #include <AK/SoundEngine/Platforms/Linux/AkTypes.h>
00086
00087 #elif defined( __EMSCRIPTEN__ )
00088
00089 #include <AK/SoundEngine/Platforms/Emscripten/AkTypes.h>
00090
00091 #elif defined( __QNX__ )
00092
00093 #include <AK/SoundEngine/Platforms/QNX/AkTypes.h>
00094
00095 #else
00096
00097 #error Unsupported platform, or platform-specific symbols not defined
00098
00099 #endif
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