版本

menu_open

Using Crossfading with RTPCs

Blend tracks allow you to combine the power of RTPC curves with the flexibility of crossfades. Within a blend container, you can determine the crossfading between objects based on a game parameter, and then apply RTPC curves to these same objects.

Keep in mind that you can base crossfades and RTPC curves in a blend track on different parameters. For example, in a roller-coaster simulator, you could have an RTPC curve that increases the pitch of your rider noises as the car angle becomes steeper. However, you could add cross-fading to that blend track based on speed to change which sounds are heard based on speed. Therefore, the sounds that are heard shift as the ride gets faster, and all these sounds become higher pitched as the ride gets steeper.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅