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Understanding How SoundBanks are Loaded in a Game

Before learning about how SoundBanks are built and generated in Wwise, it is important to understand the different ways that SoundBank information can be loaded and managed by your game. The method you chose will depend on a number of different factors including, the type of game you are developing, the platforms on which it will run, and the constraints set by the project team itself.

In an attempt to be as flexible as possible and to meet the requirements of almost any type of game, Wwise offers several different methods for loading audio and motion in a game, including the following:


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