menu
 
版本
2015.1.9.5624

2024.1.5.8803

2023.1.13.8732

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open

SoundFrame Features

In order to simulate all types of audio scenarios, SoundFrame gives you access to a wide range of features including those usually managed or performed by the sound engine. The following list describes some of the tasks you can perform using SoundFrame:

  • Create a connection between your simulation application and Wwise.

  • Retrieve the events and corresponding actions in your project.

  • Retrieve the dialogue events and corresponding arguments in your project.

  • Playback events through Wwise.

  • Receive notifications of changes made in Wwise.

  • Retrieve positioning radius properties live.

  • Register/unregister game objects.

  • Set active listener, listener position, and listener spatialization.

  • Set game object position.

  • Set game object obstruction and occlusion.

  • Retrieve game parameter information and set game parameter values.

  • Retrieve switch property information and set active switch.

  • Retrieve state property information and set active state.

  • Retrieve trigger information and call trigger.

  • Retrieve auxiliary bus information and set/bypass game-defined auxiliary send values.

  • Post monitoring messages.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅