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When you import media files for dialogue or voice-overs, you need to specify that these will be voice objects so that Wwise can later recognize these object in the localization process.
In some cases you will be importing voice files for localizing the project. When you import these files, they are saved in the project language folders and new sources are created in Wwise for these languages. Before you can do this, you need to define your project languages in the Language Manager. After you have set up your project languages, you can import the media files for your language sources. For more information on working with project languages, refer to Localizing Your Project.
To import media files as voice objects into your project:
Do one of the following:
From the Wwise menu bar, click Project > Import Audio Files.
Right-click a Sound Voice or a Work Unit in the Actor-Mixer Hierarchy and select Import Audio Files from the menu.
The Audio File Importer opens.
Click Add Files or Add Folders.
The Open File dialog box opens.
Browse to the location of the media files that you want to import.
Select the files, and click Open.
The selected files are loaded into the Audio File Importer.
Select the Import as Sound Voice option.
To change the location where the objects will be created in Wwise, click [...] and select a new location in the hierarchy.
Click Import.
The Importing dialog box opens where you can view the progress of the import process.
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If there are errors in the media files or conflicts, the Import Conflict Manager opens. For more information on how to deal with these conflicts, refer to Managing File Import Issues. |
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