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The Project Explorer is where you manage all the elements in your Wwise project. In each of its tabs, you can create, rename, cut, copy, paste, and delete the distinctive elements that are displayed in the tab's hierarchical structure. Each tab also includes a toolbar that allows you to quickly add parent and child objects to your project hierarchy. In this one central place, you can organize and manage the various elements of your Wwise project, including audio, music, and motion assets, busses, events, SoundBanks, game syncs, and so on.
The Project Explorer is also where you can divide up your project elements into work units so that each member of your team can work on different parts of the project at the same time. For more information on creating work units, refer to Dividing Your Project into Work Units.
The Project Explorer contains the following tabs:
Audio - Contains all the sound, music, motion, and bus structures in your project.
Events - Contains all the events, both action and dialogue events, in your project.
SoundBanks - Contains all the SoundBanks in your project.
Game Syncs - Contains all the states, switches, game parameters, and triggers in your project.
ShareSets - Contains all the effect and attenuation ShareSets in your project.
Sessions - Contains all the Soundcaster sessions in your project.
Queries - Contains all the queries in your project.
To navigate through the different levels in the Project Explorer, you can expand and collapse the groups by clicking the plus (+) and minus (-) signs beside each object.