Wwise Help
搜索
版本
2024.1.0.8669
2023.1.8.8601
2022.1.17.8543
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2015.1.9
Wwise Help
Welcome to Wwise 2015.1.9
Where to Begin?
Wwise Roadmap
Where to Begin
Guide to the Wwise Roadmap
Document Conventions
Wwise Help
Contacting Support
Getting Started
Starting and Exiting Wwise
Exploring the Wwise Interface
Wwise Interface Basics
Personalizing Your Workspace
Speeding Up the Way You Work
Setting Up Your Projects
Working with Projects
Overview
Managing Projects
Defining your Project Settings
Defining the Default User Settings for your Project
Troubleshooting Your Project
The Learning Annex - More on Obstruction and Occlusion
Project Management Tips and Best Practices
Managing Platforms
Overview
Platform Manager
PS Vita Hardware Versus Software Platforms
Managing Workgroups
Overview
Dividing Your Project into Work Units
Viewing the Status of Your Project Files
Using Wwise with Your Source Control System
Resolving Project Inconsistencies
Managing Project Files Using a Workgroup Plug-in
Workgroup Tips & Best Practices
Managing Media Files in Your Project
Overview
The Importing Process
Importing Media Files
Replacing Media Files
Managing File Import Issues
Re-Organizing Media Files within the Originals Folder
Clearing Your Cache
Editing Audio Files in an External Editor
Creating Audio and Motion Sources Using Plug-ins
Media File Management Tips and Best Practices
Building Your Actor-Mixer Hierarchy
Overview
About Properties in the Project Hierarchy
Building the Actor-Mixer Hierarchy
Enhancing Sound and Motion by Randomizing Property Values
Building Actor-Mixer Hierarchy Tips and Best Practices
Building the Structure of Output Busses
Overview
Defining the Properties of a Bus
Structuring a Bus Hierarchy - Example
Using Sounds and Motion to Enhance Gameplay
Defining Object Playback Behaviors
Overview
Defining the Playback Behavior for Sound and Motion Objects
Defining the Playback Behavior for Random/Sequence Containers
Defining the Contents and Behavior of Switch Containers
Defining the Contents and Behavior of the Blend Container
Object Playback Tips & Best Practices
Defining Positioning for Sound and Motion
Overview
Understanding Positioning in Wwise
Working with 2D Sound, Music, and Motion FX Objects
Working with 3D Sound, Music, and Motion FX Objects
Applying Distance-Based Attenuation
Defining Spatial Positioning Using Animation Paths
Routing Audio Signals to the Center Speaker
Positioning Tips and Best Practices
Understanding Channel Configurations
Speakers vs Headphones Panning Rules
Managing the Priority of Sounds and Motion
Overview
Understanding How Wwise Prioritizes Sounds and Motion Objects
Limiting Object Playback Instances
Defining Playback Priority
Managing Low-Volume Sounds and Motion Objects
Priority Tips and Best Practices
Managing Effects
Overview
Using Effects
Using Effects to Implement Environment Acoustics
Effects Tips and Best Practices
Managing Motion
Overview
Understanding How Motion Works in Wwise
Creating Motion for Your Game
Building an Output Structure for Motion
Motion Tips and Best Practices
Interacting with the Game
Managing Events
Overview
Creating Events
Working with Events
Event Tips and Best Practices
Managing Dynamic Dialogue
Overview
Understanding the Dynamic Dialogue System
Creating Dialogue Events
Working with Dialogue Events
Dialogue Events Tips and Best Practices
Working with States
Overview
Working with States
Defining Transitions Between States in a State Group
Assigning States to Objects and Busses
States Tips and Best Practices
Working with Switches
Overview
Working with Switches
Mapping Game Parameter Values to Switches
Switches Tips and Best Practices
Working with RTPCs
Overview
Managing Game Parameters Used in RTPCs
Controlling Property Values Using Game Parameters
Working with LFOs
Working with Envelopes
Viewing Game Objects
RTPC Tips & Best Practices
Working with Triggers
Overview
Working with Triggers
Working with States and State Groups for Dynamic Dialogue
Overview
Working with State Groups
Creating Interactive Music
Understanding Interactive Music
Overview
Understanding Interactive Music
Interactive Music Tips & Best Practices
Building the Interactive Music Hierarchy
Overview
What is a Music Segment?
Types of Containers
About Properties in the Interactive Music Hierarchy
Adding Objects to the Interactive Music Hierarchy
Adding Parent Objects
Managing Music Objects in the Interactive Music Hierarchy
Building Interactive Music Hierarchies Tips & Best Practices
Defining Music Object Playback Behaviors
Overview
Defining the Time Settings for Music Objects
Defining the Playback Behavior of Music Playlist Containers
Defining the Contents and Behaviors of Music Switch Containers
Interactive Music Playback Tips & Best Practices
Working with Music Tracks and Segments
Overview
Adding Music Tracks to Segments
Defining the Playback Behavior for Music Tracks
Adding Sub-tracks to Tracks
Associating Sub-tracks to Switches/States
Populating Tracks
Removing Tracks and Sub-tracks from Segments
Snapping to Increments in the Music Editor
Working with Clips
Auditioning Segments
Working with Cues
Working with MIDI
Creating MIDI Content
Importing MIDI files
Understanding MIDI content and MIDI target
Mixing MIDI and Audio contents
Understanding MIDI Tempo
Changing the Playback Speed of MIDI
Creating MIDI Instruments
Designing a Synth One Instrument
Designing a Simple Sampled MIDI Instrument
Understanding MIDI Note Tracking
Understanding the MIDI Filters
Understanding the MIDI Events
Adding Fade-in and Fade-out on MIDI events
Using MIDI Data to Control Object Property Values
Using the MIDI Keymap Editor
Testing an Instrument with a MIDI Keyboard
Routing MIDI from a DAW to Wwise
Working with Transitions
Overview
Understanding Transitions
Adding Transitions
Copying and Pasting Transitions
Removing Transitions
Setting Source and Destination Properties
Using Transition Segments
Interactive Music Transitions Tips & Best Practices
Using Stingers
Overview
Adding Stingers
Defining Playback Settings for Stingers
Removing Stingers
Auditioning Stingers
Finishing Your Project
Managing Output
Overview
Specifying the Output Routing for Sound, Music, and Motion Objects
Using the User-Defined Auxiliary Sends
Using the Game-Defined Auxiliary Sends
Using Loudness Normalization or Make-up gain to Adjust Volume
Understanding the Voice Pipeline
Understanding Secondary Outputs
Understanding HDR
Using HDR
More about HDR
Creating the Final Mix
Managing Platform and Language Versions
Overview
Authoring Across Platforms
Localizing Your Project
Versions Tips and Best Practices
Creating Simulations
Overview
Building a Simulation
Managing Playback of Your Simulation
Simulating with Game Syncs
Fine-Tuning Properties in a Simulation
Creating Simulations Tips and Best Practices
Managing Memory in Wwise
Overview
Understanding the Components of the Memory Manager
Setting the Size of Your Memory Pools
Troubleshooting Memory Problems
Optimizing Memory Pools
Memory Management Tips and Best Practices
Profiling
Overview
Understanding the Different Types of Profiling in Wwise
Connecting to a Local/Remote PC or Game Console
Capturing Data from the Sound Engine
Monitoring and Troubleshooting with the Performance Monitor
Keeping Track of Objects and Listeners with the Game Object Explorer
Examining Objects with the Game Object 3D Viewer
Evaluating Game Syncs with the Game Sync Monitor
Profiling Tips and Best Practices
Managing SoundBanks
Overview
Understanding How SoundBanks are Loaded in a Game
Building SoundBanks
Managing SoundBanks
Defining Custom Attributes for Your SoundBanks
Generating SoundBanks for a Project
Using the CopyStreamedFiles Tool
Strategies for Managing SoundBanks
SoundBanks Tips and Best Practices
Managing File Packages
Overview
Working with File Packager Projects
Managing File Packages within a Project
Downloadable Content Overview
Generating File Packages
Using File Packager Arguments in the Command Line
File Packager Tips and Best Practices
Working with Wwise
Getting to Know the Project Explorer
Overview
Visual Elements in the Project Explorer
Working in the Project Explorer
Getting to Know the Event Viewer
Overview
Working with the Event Viewer
Getting to Know the Property Editor
Overview
Working with the Property Editor
Getting to Know the Contents Editor
Overview
Working with the Contents Editor
Getting to Know the Transport Control
Overview
Setting Playback Properties
Pinning an Object in the Transport Control
Playing/Pausing/Stopping Content
Using Game Syncs During Playback
Getting to Know the Schematic View
Overview
Customizing the Schematic View
Working with the Schematic View
Getting to Know the Graph View
Overview
Changing the Display of the Graph View
Working with Control Points in the Graph View
Working with Curves in the Graph View
Getting to Know the Timeline
Overview
Working with the Timeline for Positioning
Working with the Music Segment Editor Timeline
Working with Searches, Queries, and References
Overview
Searching for Elements within Your Project
Finding the Project Elements that Reference a Particular Object
Working with Queries
Queries - Tips and Best Practices
Using Presets
Overview
Using Presets
Using a Control Surface
Overview
Connecting a Control Surface Device to Wwise
Creating a Control Surface Session
Understanding Control Surface Bindings
Creating Control Surface Bindings
Understanding Control Surface View Groups
Handling Conflicts in Control Surface Sessions
Using the Control Surface Toolbar
Wwise Reference
Projects
Project Launcher
Project Load Log
Language Manager
License Manager
Import Factory Assets
Project Settings
Platform Manager
Default User Settings
User Preferences
Keyboard Shortcuts
Integrity Report
Nuendo Connection Settings
Layouts and Views
Reset Factory Layouts
Windows
Workgroups
New Work Unit
File Manager
Commit Filter/Submit Changes
Media Import/Conversion
Audio File Importer
Voice Asset Importer
Import Conflict Manager
Import Completed
Import Stopped
Clear Audio File Cache
Conversion Settings Editor
Audio File Conversion
Conversion - In Progress/Stopped
ADPCM Parameters
Vorbis Encoder Parameters
XMA Parameters
xWMA Parameters
AAC Parameters
Project Explorer
Overview
Schematic View
Schematic View
Schematic View Settings
Master-Mixer Objects
Master-Mixer
Common Properties
Actor-Mixer Objects
Sound Objects
Motion FX Objects
Random/Sequence Containers
Switch Containers
Blend Containers
Actor-Mixers
Common Properties
Details View
Interactive Music Objects
Music Property Editors
Common Properties
Contents Editors
Searches and Queries
List View
Object Property Settings
Query Editor
Reference View
Blend Track Editor
Blend Track Editor
Multi Editor
Multi Editor
Batch Rename View
Positioning
Position Editor (2D Panner)
Position Editor (3D User-defined)
Timeline Configuration
Attenuation Editor
Events
Event Viewer
Event Editor
Contents Editor - Events
Dynamic Dialogue
Dialogue Event Editor
Music Editor
Music Editor
MIDI Keymap Editor
MIDI Keymap Editor
Playback Controls
Transport Control
Soundcaster
Master-Mixer
Master-Mixer Console
Mixing Desk
Mixing Desk Settings
Meter
Loudness Meter
Loudness Meter Settings
Randomizers
Randomizer View
Presets
Load Preset Dialog Box
Save Preset Dialog Box
States
State Group Property Editor
State Group Contents Editor
State Property Editor
Copy States Values
Switches
Switch Group Property Editor
Switch Group Contents Editor
Switch Property Editor
Real-Time Parameter Controls
Game Parameter Property Editor
Build Smart Pitch Curve
Modulators
Modulator Editor
Modulator - LFO
Modulator - Envelope
Triggers
Trigger Property Editor
Game Profiler
Game Profiler
Profiler Settings
Profiler Statistics
Remote Connections
Game Object Profiler
Game Object Explorer
Game Object 3D Viewer
Game Sync Monitor
SoundBanks
SoundBank Editor
SoundBank Manager
SoundBanks Settings
Import Definition Log
Import Completed
Generating SoundBanks
Generating SoundBanks - Stopped
SoundBank Generation Log
Control Surface
Control Surface Bindings View
Control Surface Devices
Wwise Source/Effect Plug-ins
Source Plug-ins
Source Plug-in Editor
Wwise Audio Input Plug-in
Wwise Audio Input Plug-in
External Source
Wwise External Source Plug-in Overview
Motion Generator
Motion Generator Plug-in
Wwise MP3 Input
Wwise MP3 Input Plug-in
Wwise Silence
Wwise Silence Plug-in
Wwise Sine
Wwise Sine Plug-in
Wwise Synth One
Wwise Synth One Plug-in
Wwise Tone Generator
Wwise Tone Generator Plug-in
Effects
Effect Editor
Wwise Compressor Plug-in
Wwise Compressor Plug-in Effect
Wwise Convolution Reverb Plug-in
Wwise Convolution Reverb Plug-in
Wwise Delay Effects Plug-in
Wwise Delay Plug-in
Wwise Expander Plug-in
Wwise Expander Plug-in Effect
Wwise Flanger Plug-in
Wwise Flanger Plug-in
Wwise Gain Effects Plug-in
Wwise Gain Plug-in
Wwise Guitar Distortion Plug-in
Wwise Guitar Distortion Plug-in
Wwise Harmonizer Plug-in
Overview
Choosing the Window Size
Harmonizer Plug-in Properties
Wwise Matrix Reverb Plug-in
Wwise Matrix Reverb Plug-in Effect
Wwise McDSP FutzBox Lo-Fi Distortion Effects Plug-in
Wwise McDSP FutzBox Lo-Fi Distortion Plug-in Effect
Effect Editor - McDSP FutzBox Lo-Fi Distortion Effect Plug-in
Wwise McDSP ML1 Mastering Limiter Plug-in
Wwise McDSP ML1 Mastering Limiter Plug-in Effect
Effect Editor - McDSP ML1 Mastering Limiter Effect Plug-in
Wwise Meter Plug-in
Wwise Meter Plug-in Effect
Wwise Parametric EQ Effects Plug-in
Wwise Parametric EQ Plug-in
Wwise Peak Limiter Plug-in
Wwise Peak Limiter Plug-in Effect
Wwise Pitch Shifter Plug-in
Overview
Choosing the Delay Time
Pitch Shifter Plug-in Properties
Wwise RoomVerb Plug-in
Wwise RoomVerb Effect Plug-in
Wwise SoundSeed® Impact Plug-in
Wwise SoundSeed Impact Plug-in Effect
Wwise SoundSeed Air - Wind Plug-in
Wwise SoundSeed Air - Wind Plug-in
Wwise SoundSeed Air - Woosh Plug-in
Wwise SoundSeed Air - Woosh Plug-in
Wwise Stereo Delay Plug-in
Overview
Stereo Delay Plug-in Properties
Wwise Time Stretch Plug-in
Overview
Choosing the Window Size
Time Stretch Plug-in Properties
Wwise Tremolo Plug-in
Wwise Tremolo Plug-in Effect
Wwise 3DS Effect Plug-ins
3DS Effect Plug-ins
Wwise SCE 3D Audio Plug-ins
Overview
Limitations
Wwise Vita Effect Plug-ins
Vita Effect Plug-ins
Wwise Wii Effect Plug-ins
Wii Effect Plug-ins
Wwise Tools
Using SoundFrame
Overview
Understanding How SoundFrame Works
SoundFrame Features
Benefits of Using SoundFrame
Sample Applications and Plug-ins
File Packager
File Packager Window
File Order Editor
Generating Packages Dialog Box
Using the Multi-Channel Creator
Overview
Starting the Multi-Channel Creator
Defining the Multi-Channel Creator Settings
Creating Multi-Channel Files from Mono/Stereo Sources
Creating Anonymous Multi-Channel Audio Files
Multi-Channel Creator Reference
Appendix
Regular Expression Quick Reference Guide
Shortcuts
Zoomable Editor
Attenuation Editor
Audio File Management
Contents Editor
Game Object 3D Viewer
Game Profiler
Global - Contextual (Active view and selected object)
Music Segment Editor
Position Editor (User-defined)
Project Explorer
RTPC Graph View
Schematic View
Soundcaster
Transport Control
Glossary
The Wwise Project Adventure
Wwise Fundamentals
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Plug-in
Strata
ReaWwise
Audiokinetic Launcher
Wwise Audio Lab
Wwise Adventure Game
GME In-Game Voice Chat
menu_open
Wwise Help
Wwise Source/Effect Plug-ins
link
Chapter 79. External Source
Table of Contents
Wwise External Source Plug-in Overview
此页面对您是否有帮助?
thumb_up
是
thumb_down
否
提交
需要技术支持?
仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!
查看我们的“技术支持”页面
介绍一下自己的项目。我们会竭力为您提供帮助。
来注册自己的项目,我们帮您快速入门,不带任何附加条件!
开始 Wwise 之旅
You need to enable JavaScript to run this app.