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2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
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2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
After you have verified that the files that you want to import are supported by Wwise, you can determine what kind of object that you want to create with the files.
Wwise distinguishes between voice and SFX objects. SFX objects include sound objects and music objects called music segments. Since voice objects may be translated into different languages, they are handled differently in Wwise. To help you differentiate between voice and SFX objects, Wwise uses different icons to represent each object type.
Icon |
Represents |
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SFX - Created by default when you import media files into the Actor-Mixer hierarchy.
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Voice - Created for the dialogue that is likely to be translated for various language versions of the game.
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Music segment - Created by default when you import media files into the Interactive Music hierarchy.
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Random Container - Created by default when dragging a folder into the Actor-Mixer hierarchy.
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