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Creating Events

Every sound, motion object, or piece of music in your game is driven by an event. The event creation process involves the following steps:

To give you additional control and flexibility, events can either perform one action or a series of actions. The management of events is done using the Event Editor.

When authoring across platforms, you may want to exclude certain actions from a specific platform. By default all actions are included in an event, but you can customize this per platform. For more information on authoring across platforms, refer to Excluding Project Elements from a Platform.

If you are working as part of a team on the same project, you can assign the events to different work units so that each member of the team can work on different events simultaneously. For more information on working with work units, refer to Dividing Your Project into Work Units.


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