版本
When you create or edit an Event in the Event Manager, the Contents Editor displays the objects associated with the selected Event. The Contents Editor also contains some of the more common properties associated with each object within the Event. You can edit the properties of each object within the Event without having to load each one in the Property Editor.
Interface Element |
Description |
---|---|
Name |
The name of the objects in the Event. |
PF |
Determines whether the object is included or excluded from the current platform. When selected, the object is included. When unselected, the object is not included in the current platform and the associated properties within the Contents Editor become unavailable. |
Volume |
The level or amplitude at which the object is played back. |
Pitch |
The speed at which an object is played back. This property is unavailable for music objects. |
Voice Low-Pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low pass filtering that has been applied, where 0 means no low pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 Range: 0 to 100 Units: Percent This property is unavailable for motion FX objects. |
Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high pass filtering that has been applied, where 0 means no high pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 Range: 0 to 100 Units: Percent This property is unavailable for motion FX objects. |
Notes |
Any additional information about the object. |
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