Wwise & Unreal | How To Implement First Person Footsteps

0:55 Adding Footsteps Sounds To Wwise
7:35 Testing The Sounds In Unreal
11:27 How The Blueprint Works
14:42 The Specifics Of The Blueprint I've Created
45:59 Demonstrating & Playing The Game

We're back with our 2nd #Wwise and #Unreal video and our 1st implementation tutorial using them both and the Unreal Engines Blueprint system. How exciting! Today we're adding footsteps to a first person character. #Footsteps are quite a common sound to add to a lot of games, especially the AAA games that both Wwise and Unreal are commonly used to develop, so I thought this would be a good place to start.

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How To Integrate Wwise With Unreal Engine + Play An Ambiance SFX: https://youtu.be/TBPvJqE0iJQ

Download Wwise Launcher: https://www.audiokinetic.com/download/

Download Epic Games Launcher: https://www.epicgames.com/store/en-US/download

Please let me know if you enjoyed. :D

Need audio or music for your game? Feel free to email me at henry@scottgamesounds.com. Or follow me on twitter @henryscott0.

My Music: https://soundcloud.com/henry-scott-129106045
My Site: www.scottgamesounds.com

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