Wwise Takeaways from Managing Large-Scale Projects | Wwise Tour Hilversum 2023

Join Alexander Horowitz, a renowned game audio director and composer from the South-East of England. Alexander has a stellar track record, having led audio teams at Studio Gobo on Hogwarts Legacy and at Andy Serkis' Imaginarium, working on iconic AAA titles like Red Dead Redemption 2, GTA V: Online, and Madden NFL 17.

In this presentation, Alexander will delve into the intricacies of managing game audio for AAA projects using Wwise. Learn from his vast experience as he covers:

Optimizing Performance: Master the art of balancing memory, disk space, CPU, and streaming budgets.

Collaborative Success: Discover best practices for sharing Wwise projects across large teams.

Launch Readiness: Get a behind-the-scenes look at the processes for preparing AAA games for release.

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The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.

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Wwise Tour

每年的巡讲会活动在不同城市举行,届时游戏开发行业的人士(特别是游戏音频专业人员)将齐聚一堂,相互学习和分享最优秀的游戏音频团队的创意成果和专业技能。

邀请我参加下一次 Wwise 巡讲会!