Floor Materials & Switches - Wwise UE4 Integration 2020

The foosteps sounds are changing depending on what type of surface the player is standing on using the LineTracebyChannel node in Unreal and Wwise Switches.

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Taking Damage & RTPCs (Part. 1 - Wwise) - Wwise UE4 Integration 2020

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Taking Damage & RTPCs (Part. 2 - Unreal) - Wwise UE4 Integration 2020

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Placing Sounds In 3D Spaces (Part. 4 - Obstruction/Occlusion) - Wwise UE4 Integration 2020

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06:06

Taking Damage & RTPCs (Part. 1 - Wwise) - Wwise UE4 Integration 2020

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Taking Damage & RTPCs (Part. 2 - Unreal) - Wwise UE4 Integration 2020

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