Wwise Up On Air Hands-On | Wwise 2024.1 Beta

Tuesday, July 16th at 12pm ET / 9am PT

Wwise 2024.1 improves on Wwise workflows that are fundamental to the creation of believable, impressive audio experiences. The real-time connection between Wwise and the game engine has been improved: live media transfer and expanded live editing capabilities provide an uninterrupted workflow. In addition, default object editors and properties are more visible and focus clearly on the aspects of sound, music, and dialog that determine their behavior.

Read all about the new features here: https://blog.audiokinetic.com/en/wwise2024.1-whats-new/

Live Media Transfer and Expanded Live Editing Demo: https://youtu.be/gXHw8Fq7DWU

00:00:00 Start
00:04:37 Introduction
00:05:36 Recap of recent presentations
00:08:21 Wwise 2024.1 - Introduction
00:10:37 Wwise 2024.1 - Summer of Beta Overview
00:12:28 Do Note Migrate Your Production to a Beta Version of Wwise
00:12:48 Wwise 2024.1 - User Experience
00:13:06 Wwise 2024.1 - Live Media Transfer
00:16:34 Wwise 2024.1 - Expanded Live Editing
00:18:37 Wwise 2024.1 - Closing the Realtime Iteration Loop
00:19:01 Demo - Live Media Transfer and Expanded Live Editing
00:24:16 Wrap Up - Focused and Iterative Realtime Workflow
00:25:07 Q: Will Live Media Transfer work across all platforms A: (Short Answer) Yes!
00:25:54 Wwise Object Editing Workflow History
00:27:14 Wwise 2024.1 User Interface - Overview
00:27:59 Wwise 2024.1 - Consolidated Object Editors
00:31:20 Wwise Property Editing Workflow History
00:31:33 Wwise 2024.1 - Property Editor
00:31:53 Wwise 2024.1 - Property Category Visibility
00:32:48 Wwise 2024.1 - Property Editor Features
00:34:17 Wwise 2024.1 - Property Editor Feedback
00:35:12 Demo - Property Editing in Wwise 2024.1
00:40:50 Wrap Up - Property Editing
00:42:07 User Interface - Future Plans
00:42:58 Wwise 2024.1 - Updated Dark/ Light Themes
00:43:24 User Interface - 2023/2024 Theme Comparison & Customization
00:45:04 Integrations - Overview
00:45:23 Integrations - Unreal: Niagara Support
00:45:50 Integrations - Unreal: Audiolink
00:46:49 Workshop - Unreal Integration
00:47:43 Integrations - Auto-Defined SoundBanks
00:49:11 Wwise 2024.1 - Unity Auto-Defined SoundBanks & Addressables
00:49:30 Wwise 2024.1 - Unreal Bulk Data Packaging
00:50:07 Wwise 2024.1 - Plug-in Modularization
00:50:25 Wwise 2024.1 - Null Sound Engine
00:50:40 Wwise 2024.1 - WAAPI: Blend Container Additions
00:51:23 Spatial Audio - Overview
00:52:40 3D Audio - Platforms
00:53:30 Audiokinetic/ Dolby Partnership
00:53:47 Wwise 2024.1 - Dolby Atmos iOS & Android Support
00:54:27 Wwise 2024.1 - ADM (Experimental) Support
00:55:45 Acoustics - Technologies
00:56:53 Wwise 2024.1 - Attenuation: Distance Scaling %
00:58:39 Wwise 2024.1 - Curve Category Expand/ Collapse
00:58:56 Wwise 2024.1 - Default Environmental Curves
00:59:16 Wwise 2024.1 - Reflect: High Shelf Filters
00:59:40 Wwise 2024.1 - Reflect: Favor Performance
01:00:05 Wwise 2024.1 - Acoustics: Performance Properties (Integrations)
01:00:36 Wwise 2024.1 - Acoustics: Path Smoothing (Experimental)
01:01:40 Wwise Engine - Apple VisionOS/ OpenHarmony (OHOS)/ WebGL (Experiemental) Support
01:02:28 Wwise Engine - Runtime Performance Profiling
01:03:17 Wwise 2023.1 - CPU Timeline
01:04:39 Wwise 2024.1 - Memory Allocator
01:05:45 Profiling - Metering, Mastering, Dynamic Mixing
01:06:08 Profiling - Audio Objects, Game Objects, and Acoustics
01:06:35 Focused and Iterative Realtime Workflow
01:06:49 Increased Visibility and Focused Audio
01:06:56 Summer of Beta - Redux
01:07:52 Wwise Free for Indies
01:09:10 Wwise Ecosystem
01:10:02 Thank You!
01:10:15 Future Wwise Up On Air Episodes
01:10:39 Wwise Expo - Fall 2024
01:11:20 Q: Can you switch between Sources in a Sound SFX Object? A: (Short Answer) Yes!
01:12:00 Q: Are you using "Input Stream Audio" to do that? A: Send as a new media item alongside SoundBanks
01:13:59 Q: Does 2024.1 make the Certifications obsolete? A: (Short Answer) No, there continues to be consistency)
01:14:48 Q: Will you improve the ability to audition music transitions? A: (Short Answer) Not yet.
01:16:01 Q: Do you plan extend Metadata to support custom content? A: (Short Answer) No plans for other Metadata, Wwise Plug-In API includes support for creating your own.
01:17:15 Q: Is there anyway to link RTPC/ Game Parameters in Wwise planned? A: (Short Answer) No plans to add conditional logic at the moment, continue to author in the game engine.
01:19:09 Thanks to the AK Team and Wrap Up

Audiokinetic: https://www.audiokinetic.com/
Audiokinetic Blog: https://blog.audiokinetic.com/en/
Audiokinetic Creators Directory: https://www.audiokinetic.com/en/directory/
Audiokinetic Community Q&A: https://www.audiokinetic.com/qa/
Audiokinetic Powered By Wwise: https://www.audiokinetic.com/en/solutions/powered-by-wwise/
Audiokinetic Certification: https://www.audiokinetic.com/en/education/learn-wwise/

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