Music Design | Panel Discussion with Guy Whitmore

Interactive Music Symposium 2021, presented by Audiokinetic.

This panel was moderated by Guy Whitmore (Studio Head at Formosa Interactive Seattle) and featured panelists Lydia Andrew (Senior Audio Director at Ubisoft Quebec City), Chase Bethea (Composer & Technical Audio Designer), Elvira Björkman (Music Composer at Two Feathers Studio), Olivier Derivière (Composer), and Austin Wintory (Composer). They contributed with their diverse perspectives and experiences and discussed how they approach composing music for a game, how they present themselves to clients, and whether they see scripting and implementation skills as part of a composer’s natural path today.

0:00:00 - Introduction to the Music Design panel
0:01:50 - Panelists introduce themselves
0:17:08 - How do you conceive of music and approach music for a game? And how do you present yourself to clients and to your audience?
0:49:58 - Do you need to learn how to script/implement? What do you need to be prepared for this industry, creatively or technically?
0:59:00 - What do you see in up-and-coming composers? Do you see more of these skills as part of a composer's natural path?
1:10:31 - Do any of you feel like there's a trend towards an overemphasis on creating music systems and interactivity over harmonic and melodic interest in compositions?
1:18:14 - Can you ever have too many chefs in the kitchen?
1:20:39 - How do you go about designing or writing music for a game that isn't necessarily that interactive, but it's more about how a player can spend hours playing where the music is more of a backdrop?
1:23:40 - In the early days of building your career, what were some of the most memorable lessons made in moments of doubt? What always brings you back?
1:26:37 - Thank you Guy, Chase, Lydia, Austin, Olivier, and Elvira!

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