Wwise Up On Air | Space Age Sound Systems with Wwise
Date & Time: Wednesday, June 7th at 3pm EDT / 12pm PDT
Wwise Up On Air | Space Age Sound Systems with Wwise
On Wednesday, we’ll be joined by Blackbird Audio Director Ben McCullough, Sound Designer Carl Matthes & Sr. Sound Designer Luke Young, who’ll take us through the audio systems of Hardspace: Shipbreaker and answer the question: Why is there sound in space?
Community Spotlight:
Wwise Skate Sim - Prototype: Aaron Richards
https://www.youtube.com/watch?v=ixqePYulPtA&t=432s
Music Callbacks Prototype - Unity: Antonin Terrien
https://twitter.com/antonin_terrien/status/1615702653249503237
Moss Book 2 Developer Walkthrough: Kristen Quebe
https://www.youtube.com/watch?v=mmTPZkfwVD0&t=1135s
Feature Presentation:
Sound in the Silence of Space | The Systems of Hardspace: Shipbreaker
https://blog.audiokinetic.com/en/sound-in-the-silence-of-space-the-systems-of-hardspace-shipbreaker/
How Sound Designers Use PureData + Heavy to Develop DSP Plug-ins - Part 1
https://blog.audiokinetic.com/en/how-sound-designers-use-pd-heavy-to-develop-dsp-plugins-part1/
Audiokinetic: https://hubs.ly/H0C1vhJ0
Audiokinetic Blog: https://hubs.ly/H0C1C360
Audiokinetic Creators Directory: https://hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: https://hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: https://hubs.ly/H0C1vpT0
Audiokinetic Certification: https://hubs.ly/H0C1CdR0