Wwise Tutorial 15 - Creating SoundBanks

Tutorial video in Audiokinetic Wwise showing how to Create to create and manage SoundBanks.

To effectively manage the audio and/or motion component of a game, Wwise puts all the audio and motion for your game into banks. A bank is basically a file that contains the audio and/or motion data, media, or both. These banks are loaded into a game's platform memory at a particular point in the game. By loading only what is necessary, you can optimize the amount of memory that is being used for audio and/or motion by each platform. Banks are the product of all your work and contain the final content that becomes part of your game.

13970 视图

相关视频

04:46

Side Chaining in Wwise - Tutorial

03:29

Wwise Tutorial 05 - Managing Voices and Language Localizations

02:05

Wwise Quick Start - Building SoundBanks

相关视频

04:46

Side Chaining in Wwise - Tutorial

8456 视图
03:29

Wwise Tutorial 05 - Managing Voices and Language Localizations

10842 视图