Wwise Up On Air | Creative Collaboration: Sound, Music & Technology with Flock

Wednesday, September 18th at 10am ET / 4pm CEST

Dive into the enchanting world of Flock 🐦, with Sound Designer Dan Pugsley & Composer Eli Rainsberry. Together, they'll share insights on their collaboration, reveal how they crafted the game's sound & music, and how they used Wwise along the way. Take to the skies & glide along as we explore their journey live!

00:00:00 Start
00:04:29 Introduction
00:05:21 Audiokinetic News - Summer of Beta
00:12:12 Strata - New Sample: Physics
00:13:34 Wwise Community - Airwiggles Implementournament
00:15:58 Dynamic Mixing - Baldurs Gate 3
00:17:07 Audiokinetic in the Community
00:23:24 Flock - Developer Introductions
00:27:00 Flock - Game Introduction
00:30:33 Development Trust
00:31:27 Voice Design for Birds
00:37:58 Musical Melodies Tuneful Illustrations
00:42:03 Bird Voice Process Start to Finish
00:45:00 Whistling Gameplay Mechanics
00:46:15 Voice Design Iteration
00:50:18 Creature Design
00:53:53 Create Examples
00:58:45 Creature Variations
01:00:40 Creature Attenuations
01:02:42 Test Beeps
01:03:55 Ambience Design
01:06:10 Tree Emitters
01:07:17 Flocking Variatiions
01:10:58 Introduction to the Musical Elements
01:14:10 Incidental Music Introduction
01:15:55 Origins of Music Ambience
01:16:32 Prototype Music Example Part 1
01:17:59 Communicating an Audio Aesthetic
01:20:35 Prototype Music Example Part 2
01:22:39 Incidental Music DAW Example
01:25:36 Incidental Music Wwise Example
01:26:24 Music Outside of the Music System
01:28:48 Dynamic Music Introduction
01:29:52 Dynamic Music Example - Stingers
01:31:30 Dynamic Music Mixing
01:31:54 Dynamic Music Example - Thermal
01:34:36 Dynamic Music Wwise - Thermal
01:35:53 Music for Animation Inspiration - Part 1
01:37:50 Dynamic Music Example - Fog
01:39:25 Music for Animation Inspiration - Part 2
01:40:36 Dynamic Music Example - Orbitals
01:43:47 Dynamic Music Wwise - Orbitals
01:47:50 Which came first? Gameplay or Audio?
01:48:42 Gameplay Feature Legacy
01:54:20 Creature Introductions
01:59:00 Creature Introduction Music Breakdown
02:03:20 Effects at Runtime?
02:05:30 Dynamic Music - Charming
02:07:28 Dynamic Music Example - Charming
02:10:04 Technical Difficulties - We lost Dan!
02:15:04 Charm Whistle Approach
02:18:15 Dynamic Music DAW Example - Charming
02:20:18 Creature Chorus Implementation
02:24:42 Creature Chase Introduction
02:26:39 Creature Chase Example
02:29:30 Music Going Spatial
02:34:30 Final Chase Introduction
02:37:30 Early Chase Example
02:37:49 Final Chase Example
02:40:50 Cutscene Implementation Wwise
02:41:47 Flock Wrap-up
02:44:47 End

Audiokinetic: https://www.audiokinetic.com/
Audiokinetic Blog: https://blog.audiokinetic.com/en/
Audiokinetic Creators Directory: https://www.audiokinetic.com/en/directory/
Audiokinetic Community Q&A: https://www.audiokinetic.com/qa/
Audiokinetic Powered By Wwise: https://www.audiokinetic.com/en/solutions/powered-by-wwise/
Audiokinetic Certification: https://www.audiokinetic.com/en/education/learn-wwise/

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