Wwise Unreal - Chapter 03B: Environment - 3D Emitter Ambience V2

In this guide we implement a looping light water splashes audio asset to be tagged as 3D emitters around the water edge of our map island.
The process this guide highlights can then be used to place as many different 3D emitters for other audio content types in the world map.


Please see our website for the associated written guide:


If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

Our SFX Libraries: https: //gameaudioresource.com/sfx-libraries/
Youtube: Hit the subscribe button above
Twitter: https://twitter.com/GameAudioRes
Facebook: https://www.facebook.com/GameAudioResource/
LinkedIn: https://www.linkedin.com/company/game-audio-resource/
Website: https://gameaudioresource.com/

#GameAudio #Unreal #Wwise #Tutorial #Guide

3643 视图

相关视频

09:36

Wwise Unreal - Chapter 03A: Environment - 2D Global Ambience V2

02:26

Wwise Unreal - Chapter 02D: Wwise - Adding New Platforms V2

07:33

Wwise Unreal - Chapter 02B: Wwise - Hierarchy & Sound Banks V2

相关视频

09:36

Wwise Unreal - Chapter 03A: Environment - 2D Global Ambience V2

4474 视图
02:26

Wwise Unreal - Chapter 02D: Wwise - Adding New Platforms V2

1036 视图