Unity & Wwise - Spawn sounds at Raycast impact

In the previous video we showed how to have raycasts hit only certain things - that combined with what we show here can be very useful.

I want to spawn an object, potentially with a sound on it where the raycast hits the wall. That may sound so simple, and it is, but in the bigger picture we can then use that on certain sounds to create reflective sounds from our environment.

This is different from using just a normal reverb as that would have an effect on the whole sound, here we can have it do whatever we want - and that is the plan.

#gameaudio #gamedev #unity

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