Wwise Godot: integrating audio middleware into Godot - Alessandro Famà & Jorge Garcia - GodotCon2021

Talk by: Alessandro Famà & Jorge Garcia

Description:
This talk presents the process of integrating a popular audio middleware (Audiokinetic’s Wwise) into Godot. Wwise is widely used in the game industry for various types of game projects, from AAA to game jams. An overview of the middleware will be provided, as well as details of the GDNative plugins. The talk will include short demos to demonstrate various features of the integration. These will cover the installation process, the use of custom nodes to play sound effects, callbacks, Visual Script and the WAAPI picker.

Materials:
Link to our repository: https://github.com/alessandrofama/wwise-godot-integration
Information about Wwise (official website): https://www.audiokinetic.com/

2859 视图

相关视频

08:40

Wwise Interactive Music Demo | Andrew Karboski

52:37

Archiving Video Game Sound

38:05

Designing For the Unknown | Making the Sound of Massive Open Worlds

相关视频

08:40

Wwise Interactive Music Demo | Andrew Karboski

4880 视图
52:37

Archiving Video Game Sound

1803 视图