Designing For the Unknown | Making the Sound of Massive Open Worlds

Series #10 September 19th, 2019
Matthew Smith at IAM-CIRMMT discusses making the sound of massive open worlds - designing the unknown.

Matthew shares details about how the creative process evolves, and what happens when you create the sound for an open world game like Grand Theft Auto. Open worlds have a life of their own with a scope so big that it's hard to even conceptualize how it can become and how to handle the unknown.

For more information about IAM events:
http://www.interactiveaudiomontreal.com/

To follow IAM on social media:
Twitter : https://twitter.com/IAM_MTL
FB : https://www.facebook.com/InteractiveAudioMontreal/
Contact : info@interactiveaudiomontreal.com

1758 视图

相关视频

13:17

Wwise Midi Tutorial - New Super Lucky's Tale Foxberry Timer Musical Midi Magic

23:07

Wwise & Unreal | RTPC's

12:15

Streets of Rage 4 - Behind the Music

相关视频

13:17

Wwise Midi Tutorial - New Super Lucky's Tale Foxberry Timer Musical Midi Magic

1307 视图
23:07

Wwise & Unreal | RTPC's

7103 视图