Wwise Unreal - Chapter 03F: Environment - Waterfall V2

In this step we set up Wwise with a Blend Container using a fake distance game parameter, allowing us to change close and far audio assets based on player character/listener position distance from the waterfall source location.

Please see our website for the associated free written guide:
http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-03f-environment-waterfall/

If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

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