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Music Integration Into Video Games with Brock | Game Audio

In our recent CRAS AES presentation, instructor Brock goes over what it takes to make interesting and dynamic music soundtracks for video games using Audiokinetic's Wwise software.

The Conservatory of Recording Arts and Sciences (CRAS) is an audio engineering school in Tempe and Gilbert, Arizona that trains students in all the disciplines of audio engineering; studio recording, live sound, post production, broadcast audio, analog production, digital music production, mastering, audio business, contract law, mix engineering, troubleshooting, video game audio, music business, Pro Tools, Logic Pro, sound editing, music editing, mixing music, recording lessons, audio lessons, wave theory, editing techniques, mastering techniques, and more.

Our blog:
http://www.audiorecordingschool.com/blog/

Gainful Employment Information:
http://www.audiorecordingschool.com/gainfulemployment/gainfulemployment.html

Connect with us on our social accounts:
https://twitter.com/audiorecording
http://instagram.com/cras_audio
https://www.facebook.com/CRAS.edu

#crasaudio #crasgradsmakeit #becras

Keywords:
Audio Engineering Schools
Music Production Schools
Audio Recording Schools

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相关视频

09:50

Wwise & Unity Integration - Adding & Subtracting Musical Layers by Changing RTPC values

07:59

Wwise & Unity Integration - Switching Between Musical Layers Using States & Colliders

06:48

Wwise & Unity Integration - Triggering Footsteps and Switching Between Surface Types

相关视频

09:50

Wwise & Unity Integration - Adding & Subtracting Musical Layers by Changing RTPC values

2438 视图
07:59

Wwise & Unity Integration - Switching Between Musical Layers Using States & Colliders

4713 视图

Wwise Tour

每年的巡讲会活动在不同城市举行,届时游戏开发行业的人士(特别是游戏音频专业人员)将齐聚一堂,相互学习和分享最优秀的游戏音频团队的创意成果和专业技能。

邀请我参加下一次 Wwise 巡讲会!