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Unreal + Wwise + PureData - Procedural Wind

Thank you to Liam Devlin for his awesome tutorial on creating a simple wind patch in PureData

I created a very basic wind patch in PureData using noise generators and band pass filters. I converted that patch into a Wwise plugin using the Heavy compiler. I then installed the plugin into the Unreal Engine and Wwise, and manipulated the wind parameters in real time, generating randomized wind audio. This is a very basic implementation. In time I will create more realistic wind behavior and audio. This was just a proof of concept.

This source plugin can be downloaded from my github at:
https://github.com/GameaudioGuru/simpleWind

A tutorial will be forthcoming.

1432 视图

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Wwise Tour

每年的巡讲会活动在不同城市举行,届时游戏开发行业的人士(特别是游戏音频专业人员)将齐聚一堂,相互学习和分享最优秀的游戏音频团队的创意成果和专业技能。

邀请我参加下一次 Wwise 巡讲会!