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Wwise and Unity - an introduction by a non-programmer: Cujo Sound

Learn Wwise and Unity here : Part 1 THE INTODUCTION.

As in my previous videos about Unity, then this is the non-programmers approach.
I try to answer the questions that we as sound designers have and not all the programming questions and what is the most efficient code or how programmers think we should do things.

no - integrate Wwise into Unity right away.
and in the next video let's show some brief 3D emitters.

Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

Help me feed my urge to learn and teach...

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Wwise Tour

每年的巡讲会活动在不同城市举行,届时游戏开发行业的人士(特别是游戏音频专业人员)将齐聚一堂,相互学习和分享最优秀的游戏音频团队的创意成果和专业技能。

邀请我参加下一次 Wwise 巡讲会!