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Wwise Tour 2016 - Blizzard Overwatch (3 of 7) - A Clear Mix

Game: Overwatch

Wwise Tour 2016 - Audio in Overwatch by Blizzard Entertainment. Filmed in Montreal on June 20th 2016 at Centre Phi. Presented by Scott Lawlor, Project Audio Director at Blizzard Entertainment and Tomas Neumann, Senior Software Engineer 2 at Blizzard Entertainment. Wwise by Audiokinetic. https://www.audiokinetic.com/

In this video, Walter Murch’s “Dense Clarity, Clear Density” is referenced as their inspiration for their mix approach.

They talk about how they tried HDR Audio but ended up designing a system that always “hears” what is important for the player at any given moment:

Who is the player's greatest threat?
Who are they looking at?
Who is looking at them?
Who is shooting their weapon nearby? And, so on.

This video explains in detail the dynamic mixing system used, with concrete values and RTPC curves on various properties. It also presents in-game examples via a series of video captures.

7598 视图

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Wwise Tour 2016 - Blizzard Overwatch (4 of 7) - Pinpoint Accuracy

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Wwise Tour 2016 - Blizzard Overwatch (5 of 7) - Gameplay Information

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Wwise Tour 2016 - Blizzard Overwatch (6 of 7) - Pavlovian Response

相关视频

19:00

Wwise Tour 2016 - Blizzard Overwatch (4 of 7) - Pinpoint Accuracy

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15:12

Wwise Tour 2016 - Blizzard Overwatch (5 of 7) - Gameplay Information

4530 视图

Wwise Tour

每年的巡讲会活动在不同城市举行,届时游戏开发行业的人士(特别是游戏音频专业人员)将齐聚一堂,相互学习和分享最优秀的游戏音频团队的创意成果和专业技能。

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