menu
 

Strata receives its first independent review, and it’s great!

声音设计 / Strata 技巧和工具

When we launched Strata a month ago, we were full of excitement and trepidation as to how the interactive audio community would react to the product. After all, this is Audiokinetic’s first foray into the highly competitive and fast-paced world of commercial sound FX libraries. And we are entering this environment with an entirely new concept: multitrack sound FX collections. How will users react?

Well, after one month, feedback is coming in, and (deep sigh of relief) it’s great! We’ve already heard from a bunch of happy customers, and this week we uncovered the first independent Strata review! 

Tyler, at Aftertouch Audio, got his hands on Strata a short while ago. He just loves how Strata unveils every single minute detail of how a truly professional sound is designed. He is especially impressed with how Strata is leveraging the bundled ENRAGE plug-in by BOOM, as you get to see exactly what is under the hood of every single sound.

Subscribe

Although Tyler is not a REAPER user, he quickly mastered the basics of the product and raves about how Strata collections are organized. In his own words: “It is so nice to see a session that is so clean, so organized, with so much detail.” He goes on to explain how “you can change presets, you can do anything you want. I can edit them, I can add my own plug-ins, I can take samples away, I can add samples. It is a totally modular library, and it is something that you don’t really see sample libraries doing…at all”. 

Go ahead and check out Tyler’s review of Strata and BOOM’s ENRAGE on YouTube! He does a great job at articulating what the product does and why he thinks it’s so great.

Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

评论

留下回复

您的电子邮件地址将不会被公布。

更多文章

从 UI 设计角度探讨如何制作 UI 音频 - Part 1

在有些情况下,游戏的用户界面最终只会对玩家的整体体验产生很小的影响。在其他情况下,比如对很多手游来说,几乎整个游戏都是围绕 UI...

14.10.2019 - 作者:约瑟夫·马尔丘克 (Joseph Marchuk)

学习Wwise首先要了解的一些事

我们要聊点什么 关于Wwise技术的文章有很多,今天我们来聊聊学习方面的一些理念。...

30.3.2020 - 作者:张志伟

利用 Wwise 将两个 Audio Device 整合到 UE 游戏中

大家好,我叫埃德·卡辛斯基,是一名来自俄罗斯圣彼得堡的声音设计师和音乐家,目前在做一个非常有趣且重视声音表现的项目:这是一个名为《牧师与鬼驱人(Priest vs....

26.8.2020 - 作者:埃德·卡辛斯基 (Ed Kashinsky)

如何利用Wwise为TPS游戏构建功能完善的枪声

在一个TPS(Third Person Shooter)游戏中,什么样的枪声是好的枪声?

5.11.2020 - 作者:孙大亮

赛博朋克世界的声景塑造 — 以游戏《底特律:成为人类》为例 (第一部分)

30.8.2021 - 作者:赵茉茉

使用Wwise作为合成器实现一个音乐创作App

项目介绍...

30.9.2022 - 作者:视感科技

更多文章

从 UI 设计角度探讨如何制作 UI 音频 - Part 1

在有些情况下,游戏的用户界面最终只会对玩家的整体体验产生很小的影响。在其他情况下,比如对很多手游来说,几乎整个游戏都是围绕 UI...

学习Wwise首先要了解的一些事

我们要聊点什么 关于Wwise技术的文章有很多,今天我们来聊聊学习方面的一些理念。...

利用 Wwise 将两个 Audio Device 整合到 UE 游戏中

大家好,我叫埃德·卡辛斯基,是一名来自俄罗斯圣彼得堡的声音设计师和音乐家,目前在做一个非常有趣且重视声音表现的项目:这是一个名为《牧师与鬼驱人(Priest vs....