menu
 

PixelSound | An Audio Toy

互动音频 / 互动音乐

Whenever I start a new creative project, I always get a new toy - some cool plugin, or musical instrument, or spiffy microphone - something to just play around with for no other reason than to have fun. Making time for play encourages “childlike discovery” which is when good ideas happen.


"PixelSound"

"PixelSound" is an audio toy that makes a sound based on the color of the pixel your mouse is pointing at. It's a Unity/Wwise project (partly inspired by the excellent program PhotoSounder) that loads up a jpeg, then sets RTPCs to red, green, blue, and grayscale values including x/y screen position.

It's also a way to use Wwise as a sound design tool. Need to create some related variations for a random container? Set up a mix of assorted stems; let it run while recording the output; cut up the results and pick the ones you like. It's a common enough technique ...

Using the color values of pixels to set Wwise event parameters is just a way to generate pseudo-random variations. You can set up patterns to trigger specific effects, or load up a photo of your dog just to see what happens. This kind of "seemingly but not really completely by chance" algorithm can be considered "stochastic", a composition method famously utilized by Xenakis to produce interesting tonalities.

To play, fire up the Unity project, and click on the screen. Move the mouse around to hear how the event reacts to the colors and screen position. Click again to stop.

Download the project here.

You can drop your own .jpg files into the Assets/Pictures folder, then drag them into the "Picture" field of the GetPixelParameters script attached to the "pictureSprite" game object. This formats and resizes the picture to the screen, starts/stops the selected Wwise event, and sets the RTPCs.

The Wwise project contains some demonstration and test events that modify volume, pitch, trigger rates, EQ, and other parameters. They produce a variety of noises you can play with -- but of course, the whole point is to have fun messing around with your OWN sounds and pictures. There's also a Wwise Recorder instance on the Master Audio Bus, in case you want to record the output for later editing.

PixelSound

**Project update - "VPixelSound"**

VPixelSound is basically the same idea as PixelSound, except it uses video instead of jpegs. You drop in a .mov and select a position (center screen by default). RTPCs are set to red/green/blue/greyscale values as before, but I added some State processing as well, whereby color values set Wwise states on a ten step scale (i.e. blue_00, blue_01 ... blue_10).

Using this version, Wwise events are controlled by moving picture, rather than by moving mouse. The series of colors that generate the audio is also repeatable, in case you wanted to craft an event for a specific sequence of images. Multiple cursor positions and color averaging options are available as well.

Most videos will provide interesting input for sonic experimentation. I used QuickTime Screen Recording to create the included samples, but any capture method will do. Note: no soundtrack needed, and any video format Unity supports should work.

Remember, this project is an audio toy; the point is to try out your own videos and Wwise events to see what noises you can produce. Is it useful as a Serious Sound Design Tool? <shrug> All I know is it sure is fun to play with! (and isn't that an important aspect of any creative work?)

Video demo:


The "VPixelSound" project can be downloaded here.

I can possibly see this technique being useful in a game:

  • Modify the ambience based on the color of a procedurally generated sky
  • Change filter settings based on the greyscale value of a scene
  • Randomize UI/selection sounds based on screen position

Granted, it's a whimsical technique that could maybe support creative audio solutions. But mostly, it's just supposed to be fun to play around with, and experiment with the powerful features available to sound designers when using Wwise as a synthesizer.

What does blue sound like to you today?

Peter "pdx" Drescher

Sound Designer and Composer

Peter "pdx" Drescher

Sound Designer and Composer

Peter "pdx" Drescher produces audio content, implementation, and code for games and mobile devices. He is a talented sound designer, accomplished musician/composer, published author, experienced programmer, and skilled audio engineer. His ProTools project studio "Twittering Machine" is located in the SF Bay area.

www.twittering.com/

评论

留下回复

您的电子邮件地址将不会被公布。

更多文章

游戏和影视行业在音频制作上的一些区别 – 第 1 部分

如果你是一名影视行业的音频工作者,那你有没有想过换作游戏行业会是什么样?当然,这个问题也可以反过来问。在过去 10...

21.7.2020 - 作者:杰斯帕.安卡菲尔德(JESPER ANKARFELDT)

Audiokinetic中国2021互动音乐沙龙回顾

近期Audiokinetic在中国举办了首届互动音乐沙龙活动,活动汇集了来自电影、游戏和互动媒体行业的作曲家、音乐制作人、音频设计师等音乐从业者,对互动音乐创作的技艺、应用及未来进行分享和讨论。...

8.7.2021 - 作者:Audiokinetic (音频动能)

互动音乐:根据玩家在游戏中所做的选择播放不同的乐段

在 2018 年众筹成功之后,inXile Entertainment 开始全力制作《Wasteland 3》。尽管上一款游戏《Bard's Tale IV》的配乐赢得了一致好评,布莱恩•法戈...

1.12.2021 - 作者:亚历山大•布兰登 (Alexander Brandon)

音乐外包工作流程

在最近的一次Audiokinetic国际互动音乐研讨会上,理查德•勒德洛 (Richard Ludlow)、安德莉亚•张 (Andrea Chang)、钱斯•托马斯 (Chance Thomas)...

20.7.2022 - 作者:Audiokinetic (音频动能)

Wwack-A-Mole | 在 Wwise 中构建游戏

简介 学习新工具的一个妙招是尝试打破其既有的使用规则。你永远不知道在打破成规时会得到什么,尤其是对像 Wwise...

18.5.2023 - 作者:丹尼尔•尼尔森 (Daniel Nielsen)

Audiokinetic Theater 演讲概要|GDC 2024

在 2024 年 GDC 大会上,我们有幸邀请到了众多音频专业人士在 Audiokinetic Theater...

20.11.2024 - 作者:Audiokinetic (音频动能)

更多文章

游戏和影视行业在音频制作上的一些区别 – 第 1 部分

如果你是一名影视行业的音频工作者,那你有没有想过换作游戏行业会是什么样?当然,这个问题也可以反过来问。在过去 10...

Audiokinetic中国2021互动音乐沙龙回顾

近期Audiokinetic在中国举办了首届互动音乐沙龙活动,活动汇集了来自电影、游戏和互动媒体行业的作曲家、音乐制作人、音频设计师等音乐从业者,对互动音乐创作的技艺、应用及未来进行分享和讨论。...

互动音乐:根据玩家在游戏中所做的选择播放不同的乐段

在 2018 年众筹成功之后,inXile Entertainment 开始全力制作《Wasteland 3》。尽管上一款游戏《Bard's Tale IV》的配乐赢得了一致好评,布莱恩•法戈...