menu
 

Audiokinetic's November 2024 Highlights: Wwise 2024.1, Livestreams, and More!

游戏音频

The holiday season is upon us! As we wrap up 2024, we wanted to share some exciting updates and resources from that we hope will keep you inspired into the new year.

Here's a recap of what happened in November 2024:

  • Wwise 2024.1 is here! A big thanks to everyone who had a chance to share their feedback.
  • Recently-published blogs, livestreams, and Wwise tips & tricks!

Blog Highlights

Wwise 2024.1: What's New

Wwise_2024.1

By Audiokinetic

Dive into the exciting new features of Wwise 2024.1. Read more.

Wwise HDR: Overview and Best Practices for Game Mixing

Wwise HDR (2)

By Alex Previty

As you begin to implement Wwise HDR on your project, there are a few things to consider in order to make the process as smooth as possible. Read more.

Introduction to Using WAAPI with UE5 and C++

Using-WAAPI-with-UE5-and-Cpp

By Javier Zumer

Learn how to get started with WAAPI in Unreal Engine 5 using C++. A beginner-friendly guide with tips, examples, and insights to connect the dots. Read more.

Six Days of Season: A Letter to the Future

Season-Wwise

By Audiokinetic

Explore the soundscapes of Season: A Letter to the Future with daily video reveals, a podcast, and insights into its audio design. Read more.

The Sounds of Neva

Neva

By Rubén Rincón

Insights on the audio direction of Neva, an emotionally-charged action adventure from the team behind the critically acclaimed GRIS. Read more.

Livestream Replays

Missed a recent livestream? Catch up on the latest:

In Other News

  • 24 Days of Wwise Tips & Tricks: Keep an eye out on Bluesky, where Mads shares a new tip every day!
  • Six Days of Season: Celebrate the sonic storytelling of "Season: A Letter to the Future" with a special podcast edition & new videos every day!
  • Wwise in Unreal: Learn how to integrate Wwise into your Unreal projects with this step-by-step video tutorial.
  • Wwise Automotive in Action: Enabling a new standard for immersive in-car audio in CHANGAN’s new NEVO E07 electric vehicle. Read more here.

Thank You!

Thank you for being part of the Audiokinetic community! We're so incredibly thankful to our community of audio creators who continue to inspire us every day. Wishing you & your loved ones a wonderful holiday season and a fantastic start to 2025!

Want more updates like this?

Subscribe to our monthly blog newsletter to get the latest news straight to your inbox! To do so, sign into your Audiokinetic account, go to your "Account & Settings", and be sure to subscribe to the "Blog" email subscription!

Audiokinetic-Settings-blog-emails

Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

评论

留下回复

您的电子邮件地址将不会被公布。

更多文章

赛博朋克世界的声景塑造 — 以游戏《底特律:成为人类》为例 (第一部分)

30.8.2021 - 作者:赵茉茉

Tell Me Why | 音频日志 – 第 4 部分:混音和母带制作

《Tell Me Why》已在 Xbox 和 PC 上发布,并且完全支持 5.1...

29.6.2022 - 作者:马休•菲奥伦蒂尼 (Mathieu Fiorentini)

《Moss: Book II》:借助音频增强 VR 体验的沉浸感

21.5.2024 - 作者:Polyarc 音频团队

利用 Wwise 为游戏制作母带 | 第 2 部分:Mastering Suite 预设及其用法

在本系列博文的第 1 部分,我们介绍了如何为游戏制作母带。在本部分,我们将探讨如何以及何时使用 Mastering Suite...

4.6.2024 - 作者:Loïc Couthier & Danjeli Schembri

《寄梦远方(SEASON: A letter to the future)》 | 将现场录音融入到游戏玩法中

简介 《寄梦远方(SEASON: A letter to the...

7.1.2025 - 作者:Vibe Avenue

Step Sixteen | 利用 Unity 和 Wwise 开发步进音序器应用

简介 大家好,我叫马特,目前在 Rogue Waves 担任声音设计师。我们主要为游戏音频和后期制作构建音效库。不过,有时也会开发一些相关的软件。Recently, however, we...

5.3.2025 - 作者:Matt Sweeney