Don't Even Ask How I Did It! Instructions for the 5-Minute Entry-Level Track Swapping Challenge

互动音乐 / Wwise 技巧和工具

Here are the steps I took during my live 5-minute challenge, along with a couple of tips about the maybe less-obvious things you need to remember or avoid in order to not bump your nose going up a blind alley, whatever that means. If you didn't read/watch the first blog, here it is : 5-Minute Entry-Level Track Swapping Challenge

So, first, download my .WAV files from here.

And if you haven’t already, you’ll need to download my six music .WAV files from here, and download and install Wwise.[not shown in the video.] They make it easy for you.  If anything seems scary, just click what seems like the default value or the OK button.  Maybe it looks tricky because of the fine print, but it's hard to go wrong.  If you feel like you'd like a deeper dive, the documentation is thorough and can be found here.

Now start up the video, and along with me Open and start a new Wwise project.  It's intuitive. You Can Do It.

In the Wwise Launcher, click the “Launch” button for pretty much any old version of Wwise. 

 image6

You will be in the Designer Layout.

 

Click the Audio tab

 image9

Under Interactive Music Hierarchy/Default Work Unit,

 image8

Create a new Music Switch Container and name it.

 image11

Drag the project’s .WAV files (which you’ve just downloaded) from an Explorer folder into the Music Switch Container. 

 image10

When the dialog box appears, just click the “Import” button using the default settings. The .WAV’s will automatically be placed into Music Segments, which will appear in the Music Switch Container.

 

Now, under the Game Syncs tab,

image13

In the Switches folder, create and then name a New Child > Switch Group.

 image12

 

Create and name 6 switches under that Switch Group.

 image16

Go back to the Audio tab,

 image14

Under the Layouts tab change to Interactive Music Layout—

 image15

Now the Music Switch Container Association Editor shows up.  

 image17

Use the “>>” button, to bring in the switch group you just created.

 image18

 

One at a time, drag the Music Segments you created earlier from the Project Explorer to the appropriate switch.   

 image19

You can test if you want using Transport Control. 

Click the “pin” so that the transport doesn’t focus on some other object accidentally (1.)


image20

--NOTE:  After having hit “Play,” make sure you use “Stop” rather than “Pause (2.)”... Certain editing functions are disabled when the playback engine is paused rather than stopped, and you can lose precious minutes tracking that down!--

Now, clicking the Play button, you'll find that you can use the pull-down menu to change switches (3.) and that will switch tunes. That’s a good start, but they don't quite behave the way you'll want them to.  We don’t want our tunes to start at the beginning, we want all the tunes to be in sync with each other, like the tracks on a tape or in a DAW.

To solve this, under the Transitions tab of the Music Switch Container Property Editor.

image21

 Highlight the “Any to Any” transition.

 image22

To make your transitions happen quickly rather than waiting for a musically appropriate time, set "Exit source at:" to “Immediate.”

 image23

Then to “line up the tracks,” set "Sync to:"  to “Same Time as Playing Segment.” 

image24

Now you’ve officially achieved success at the five minute challenge—you can test it by clicking “Play” in the transport and changing switches as you did before.  Enjoy a self-congratulatory yoga break now, OR let's do one better and make smooth cross-fades.

Check "Fade-Out" (1.) and then click the “Edit” button (2.)

 image1

Give the fade out a time of .5 seconds.

 image2

Check "Fade-In (1.)" and “Edit (2.)”

 image3

Give it a time of .5 (1.) and an offset of -.5 (2.)

 image4

 

(Without the offset, a new segment’s fade-in would begin at the end of the older segment’s fade-out. By offsetting, we overlap the two segments and allow the new segment to start fading in at the _beginning_ of the older segment’s fade-out.)

The rest of the video shows me going down a dead-end trying to hook up the control surface—To continue this lesson, go to the “001-4: Cleanup” video to see where I went wrong and how to do it even better!

 

But do that later.  Because you TRANSCENDED THE FIVE MINUTE CHALLENGE!! You deserve a celebration break.  (And also I haven’t created notes for that video yet at the time of this writing.  If I still haven’t when you’re reading this, request it in the comments and I’ll make it happen Just For You!)  So for now, try out what you just did, and GRIN.

Oh, wait, what’s that?  I think I hear your theme music--Your car must be ahead!  

CONGRATULATIONS--you’re a WWINNER!!  



 

 

 

George A. Sanger

Composer & Sound Designer

George A. Sanger

Composer & Sound Designer

George has been doing game audio perhaps slightly longer than anybody in the US, and apparently has applied for a patent to make everybody happy all the time. Subscribe to songsforgames.com to make George happy, hear his "songs," and let him know what you really think about his crackpot theories.

The Fat Man sez: Nerds start their sentences with "Basically," "Actually," or "Technically." Artists start with the word "I." I'm going to get in trouble for saying that.

fatman.com

 @TheMightyFatMan

评论

留下回复

您的电子邮件地址将不会被公布。

更多文章

游戏音乐设计与动态音乐叙事领域的行业现状

30.10.2018 - 作者:盖·惠特莫尔(GUY WHITMORE)

玩家有话说:电子游戏音乐必须是自适应的

电子游戏音乐本身就与线性媒体有所不同。另外,线性和非线性音乐的作曲要求也很不一样。在霍华德·肖 (Howard Shore) 为《魔戒》系列电影创作配乐时,他事先知道哪些角色会在银幕上出现 20 秒或...

1.7.2019 - 作者:Valerio Velardo 博士

人人都能用 WAAPI(二)wwise.core 分支

大家好,我是溪夜。 在《人人都能用 WAAPI(一)概述》中,我们用思维导图对 WAAPI 进行了重新归纳,并在配置好开发环境后,一起用 Python 写了几个简单的小程序,体验了 WAAPI...

29.10.2020 - 作者:汪洋

音乐外包工作流程

在最近的一次Audiokinetic国际互动音乐研讨会上,理查德•勒德洛 (Richard Ludlow)、安德莉亚•张 (Andrea Chang)、钱斯•托马斯 (Chance Thomas)...

20.7.2022 - 作者:Audiokinetic (音频动能)

关于音乐设计的小组座谈

在2021的国际互动音乐研讨会上,盖•惠特莫尔 (Guy Whitmore) 特地邀请了几位资深从业人员 – 作曲家艾薇拉•比约克曼 (Elvira Björkman)、作曲家奥斯汀•温特里...

27.7.2022 - 作者:Audiokinetic (音频动能)

Wwise 2023.1 新增功能

Wwise 2023.1 现已推出并可通过 Audiokinetic Launcher 下载。下面来简要介绍一下该版本中都有哪些新增功能。...

7.7.2023 - 作者:Audiokinetic (音频动能)

更多文章

游戏音乐设计与动态音乐叙事领域的行业现状

玩家有话说:电子游戏音乐必须是自适应的

电子游戏音乐本身就与线性媒体有所不同。另外,线性和非线性音乐的作曲要求也很不一样。在霍华德·肖 (Howard Shore) 为《魔戒》系列电影创作配乐时,他事先知道哪些角色会在银幕上出现 20 秒或...

人人都能用 WAAPI(二)wwise.core 分支

大家好,我是溪夜。 在《人人都能用 WAAPI(一)概述》中,我们用思维导图对 WAAPI 进行了重新归纳,并在配置好开发环境后,一起用 Python 写了几个简单的小程序,体验了 WAAPI...