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Hi,

So UE4 will generate banks within the demo level. I tried creating a new project from the wwise UE4 build. I am trying to connect the UE4 integration to wwise. I am looking at the DefaultGame file. and I replaces the wwise.options URL with the URL to our new project. Unfortunately I do not know where engine.worldinfo gets it's URL. I tried replacing it with (ourfilename).(ourfilenameinfo) but it did not work. How would I remedy this?

-Robert
in General Discussion by Robert M. (4.6k points)

1 Answer

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Best answer
Wwise does now modify the Engine.WorldInfo settings. This is specific to the game you want to do.

You should make sure you edit your new project's DefaultGame.ini file. Also, the LinkedProject path can be an absolute path, but make sure to use front slashes.
by Benoit S. (Audiokinetic) (16.0k points)
selected by Benoit S. (Audiokinetic)
Can I please have a step by step guide on how to link the project? I posted another thread after I thought of someways to possibly fix our situation none of them worked. Also I tried typing in an absolute path with front slashes and all, yet it still does not work. I even tried just copying and pasting the link from the wwisedemo defaultgame.ini file.


Also when you say wwise modifies engine.worldinfo settings does it make it's own new engine.worldinfo on its own? If so our game does not make a new engine.worldinfo. We tried both making a new project from our source build and a new project from the wwise demo project.
Sorry, that was a typo. This should have said "Wwise does *not* modify the Engine.WorldInfo settings".

To help diagnose the issue, can you post the contents of your game's WwiseOutputFile.log? It will be located in your game's root folder.
https://www.audiokinetic.com/qa/855/new-ue4-project-and-new-wwise-project


Here is the link that I did it has a picture of defaultgame.ini files.

Also I have checked the wwise output log nothing comes up. When ever I generate new banks it just says that it has failed.

http://imgur.com/BmjLAeK

^this is what I see when I open the new wwise output file it is completely blank.
Can you also show me the contents of Unreal's Output log? Go to Window > Output Log. There should be some messages related to Wwise in there.
The problem can be identified with this line:
LogAk: CreateProc D:\Source_Build\UnrealEngine-4.5.1.0\Engine\Binaries\Win64\C:ogram Files (x86) diokineticise v2014.1 build 5158 thoring4lease°nWwiseCLI.exe  

In UE4/Engine/Config/BaseEditor.ini, make sure that WwiseCommandLinePath is using front slashes only. It should look like this:
WwiseCommandLinePath="C:/Program Files (x86)/Audiokinetic/Wwise v2014.1 build 5158/Authoring/x64/Release/bin/"
Awesome! The wwise output file now works. It says it cannot find the file location. Yet it is in the defaultgame.ini file with forward slashes and all. I posted what the logs said in the Google doc.
That's weird... This error is usually generated when the Wwise project isn't in the given path. Can you double-check your Wwise project really is there?
I figured it out! Thank you so much though!
I think there might have been a typo. I double and triple checked it, then I copied and pasted it and it worked fine.
Good news, Have fun with Wwise!
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