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+2 投票
Hello everybody!

Have you guys experienced the same issue? Calling a simple public AK.Wwise.RTPC and not being able to see any of your game parameters in the script component.

Thanks in advance!

Antoine.
分类:General Discussion | 用户: Antoine B. (150 分)

2 个回答

0 投票
Hi Antoine,

Could you try switching to "File system" in the Wwise Picker and see if you get the same problem?
用户: Mads Maretty S. (Audiokinetic) (40.2k 分)
Hey Mads! Thanks for your reply. I forgot to reply when I found the solution. Yes I missed the extra step at first. The Wwise picker is set for Waapi by default I guess? Cheers!
+3 投票
 
已采纳

Hey again Antoine, 

Thank you so much for reporting this. We'll add a fix for the next minor release, but until then, follow this.

  1. Open up the AkWwiseTreeWAAPIDataSource.
  2. Go to line 367 in ReadOnlyDictionary and just below this...
    { WwiseObjectType.AcousticTexture@"\Virtual Acoustics" },
    ... add a new line with this ...
    { WwiseObjectType.GameParameter@"\Game Parameters" },
The ReadOnlyDirectionary should end up looking like this: 

private ReadOnlyDictionary<WwiseObjectType, string> FolderNames = new ReadOnlyDictionary<WwiseObjectType, string>(new Dictionary<WwiseObjectType, string>()
{

        { WwiseObjectType.AuxBus ,  @"\Master-Mixer Hierarchy" },
        { WwiseObjectType.Event ,  @"\Events" },
        { WwiseObjectType.State, @"\States"},
        { WwiseObjectType.StateGroup, @"\States"},
        { WwiseObjectType.Soundbank, @"\SoundBanks"},
        { WwiseObjectType.Switch, @"\Switches"},
        { WwiseObjectType.SwitchGroup, @"\Switches"},
        { WwiseObjectType.AcousticTexture, @"\Virtual Acoustics" },
        { WwiseObjectType.GameParameter, @"\Game Parameters" },
     });

用户: Mads Maretty S. (Audiokinetic) (40.2k 分)
采纳于 用户:Mads Maretty S. (Audiokinetic)
Hey Mads! Thanks a lot for your detailed feedback. Glad I could help. All the best!
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