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Hey again Antoine,
Thank you so much for reporting this. We'll add a fix for the next minor release, but until then, follow this.
private ReadOnlyDictionary<WwiseObjectType, string> FolderNames = new ReadOnlyDictionary<WwiseObjectType, string>(new Dictionary<WwiseObjectType, string>(){ { WwiseObjectType.AuxBus , @"\Master-Mixer Hierarchy" }, { WwiseObjectType.Event , @"\Events" }, { WwiseObjectType.State, @"\States"}, { WwiseObjectType.StateGroup, @"\States"}, { WwiseObjectType.Soundbank, @"\SoundBanks"}, { WwiseObjectType.Switch, @"\Switches"}, { WwiseObjectType.SwitchGroup, @"\Switches"}, { WwiseObjectType.AcousticTexture, @"\Virtual Acoustics" }, { WwiseObjectType.GameParameter, @"\Game Parameters" }, });