Question_Translation:
Is there a way to record music, sound effects, and voice separately when running the game version and recording using the game client connected to Wwise?
We hope that after the game is recorded,
we can get the video and 3 independent tracks,
and still keep the bus mix dynamics information,
so that if necessary,
we can import the DAW again later to analyze the mix details layer by layer,
and customize the overall mix or specific samples to optimize the game.
Currently it is only possible to solo different buses separately,
but then the dynamic mix information is lost!
回答:
Hi,
您可以尝试一下在不同Stem的上层建立父级总线并加载Wwise Recorder来进行录制,
我的考虑是您的动态混音基于不同总线之间的相互影响,
那么这样做就可以在保留这些总线之间相互影响的情况下对不同总线进行录制了。
由于每个Wwise Recorder只能设置一个文件输出路径,
因此您需要为每个Stem的父级Bus都部署一个Wwise Recorder并将输出路径指向不同的文件夹,
(或者在输出路径窗口处修改文件名)
希望这对您有帮助
Answer_Translation:
Hi.
You could try setting up a parent bus on top of a different Stem and loading Wwise Recorder for recording.
I was thinking of your dynamic mix based on the interplay between the different buses.
Then this allows you to record the different buses while preserving the influence of these buses on each other.
Since only one file output path can be set per Wwise Recorder.
So you need to deploy a Wwise Recorder for each Stem's parent Bus and point the output path to a different folder.
(or change the file name at the output path window)
Hope this helps.