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Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

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I'm using Wwise 2018.1.0 with Unity 2018.1.5f1, and trying to get reverb environments working properly in my project.
It seems that anything I'm triggering using the built-in Ak Event (Scripts) components are functioning as desired, but everything I post using AkSoundEngine.PostEvent( ); seems to ignore the aux-send path. Is this an intended functionality, and are there work-around for this that wouldn't involve entirely restructuring my project?

Thanks,
- Colin
in General Discussion by Colin V. (100 points)

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