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2024.1.3.8749
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.3
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#include <AkCallback.h>
Public 属性 | |
AkPlayingID | playingID |
Playing ID of Event, returned by PostEvent() 更多... | |
AkSegmentInfo | segmentInfo |
Segment information corresponding to the segment triggering this callback. 更多... | |
AkCallbackType | musicSyncType |
Would be either AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint or AK_MusicSyncUserCue. 更多... | |
char * | pszUserCueName |
Cue name (UTF-8 string). Set for notifications AK_MusicSyncUserCue. NULL if cue has no name. 更多... | |
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void * | pCookie |
User data, passed to PostEvent() 更多... | |
AkGameObjectID | gameObjID |
Game object ID 更多... | |
Callback information structure corresponding to AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint and AK_MusicSyncUserCue. If you need the Tempo, you can compute it using the fBeatDuration Tempo (beats per minute) = 60/fBeatDuration
在文件 AkCallback.h 第 240 行定义.