Sets a listener's spatialization parameters. This lets you define listener-specific volume offsets for each audio channel. If in_bSpatialized
is false, only in_pVolumeOffsets
is used for this listener (3D positions have no effect on the speaker distribution). Otherwise, in_pVolumeOffsets
is added to the speaker distribution computed for this listener. Use helper functions of AK::SpeakerVolumes
to manipulate the vector of volume offsets in_pVolumeOffsets.
- Returns
AK_Success
if message was successfully posted to sound engine queue
AK_InvalidFloatValue
if the value specified was NaN or Inf
AK_InsufficientMemory
if there wasn't enough memory in the message queue
- See also
-
- Parameters
-
in_uListenerID | Listener game object ID |
in_bSpatialized | Spatialization toggle (True : enable spatialization, False : disable spatialization) |
in_channelConfig | Channel configuration associated with volumes in_pVolumeOffsets. Ignored if in_pVolumeOffsets is NULL. |
in_pVolumeOffsets | Per-speaker volume offset, in dB. See AkSpeakerVolumes.h for how to manipulate this vector. |