Wwise SDK 2024.1.1
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◆ SetObjectObstructionAndOcclusion()
Sets a game object's obstruction and occlusion levels. If SetMultiplePositions were used, values are set for all positions. To assign a unique obstruction and occlusion value to each sound position, instead use AK::SoundEngine::SetMultipleObstructionAndOcclusion. This function is used to affect how an object should be heard by a specific listener.
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