Version
- iOS
After you create the sending and receiving sounds, and configure the Tencent GME Session effect in your project with the necessary key and IDs, you must create a few events and package them into a SoundBank so the game can use the service.
For each GME-related sound, create corresponding Play and Stop events to provide transport control to the game. You can also create Pause and Resume events if required in the context of your game.
For voice receiving operations, you can create the following four events:
Receiving Event Name |
Description |
---|---|
Play_GME_Receive |
Starts receiving voice |
Stop_GME_Receive |
Stops receiving voice |
Pause_GME_Receive |
Pauses receiving voice |
Resume_GME_Receive |
Resumes receiving voice |
For voice sending operations, you can create the following four events:
Sending Event Name |
Description |
---|---|
Play_GME_Send |
Starts sending voice |
Stop_GME_Send |
Stops sending voice |
Pause_GME_Send |
Pauses sending voice |
Resume_GME_Send |
Resumes sending voice |
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