Version
- iOS
After you install GME In-Game Voice Chat through the Audiokinetic Launcher, the GME SDK is installed in the corresponding
platform folders, in the default Wwise SDK directory. The naming rules of the GME SDK are
consistent with those used by Wwise (%WWISEROOT%\SDK
). The SDK directory also
includes the GME related header files.
SDK Directory |
Description |
---|---|
iOS |
iOS: Device includes 64-bit and 32-bit ARM, simulator includes 64-bit and 32-bit x86 |
|
GME In-Game Voice Chat header file and GME API header file |
The GME SDK for iOS includes header files and plug-in libraries:
Header files: TencentGMEFactory.h
,
TencentGMEPlugin.h
Plug-in libraries: libTencentGMEPlugin.a
,
libGMESDK.a
Copy the header files and libraries to the Xcode project directory. From the Xcode project build settings, adjust the settings for the Include directories and dependency libraries of the SDK. The following image shows the dependency libraries to add:
Disable the Bitcode setting in the Xcode project, because it is not supported by the GME SDK. To disable Bitcode, locate Bitcode under Targets > Build Settings and set the corresponding option to NO.
The following permission on iOS is required:
Key |
Description |
---|---|
Microphone Usage Description |
Allows microphone permission |
The following table highlights which microphone will be used when a headset or headphones are connected.
Headset Type |
Microphone |
---|---|
None (Device speakers) |
Rear microphone |
Headphones |
Front microphone |
Headset |
Headset microphone |
Bluetooth device |
Front microphone |
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