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The layers in the Creature Humanoid collection combine to create a composite sound. They are nested, so it is possible to render the entire sound from this track. In all Creature Humanoid projects, the composite track is named Composite.
The following image displays the tracks of a Creature Humanoid subproject, which are arranged as layers that combine to produce the sound design of the specific creature.
Track colors vary by layer, and the track names and colors are used similarly throughout the Creature Humanoid subprojects.
The Composite track is the top of the layer hierarchy and is the composite output of all the layers combined. All composite tracks are colored white in all collections.
The Basic Layer is the defining characteristic of a creature. Additionally, it can be used as a standard distance sound effect on its own. All Basic Layer tracks use yellow custom colors, alternating between light and dark shades.
The Details layer is the closest and most intimate part of a creature vocalization, like the clicking wetness of saliva or a deep throat warble. For a close perspective, you can change the timing to alter the overall character. All Details Layer 2 tracks use blue custom colors, alternating between light and dark shades.
The Weight layer provides the overall perception of size and scale of the creature. All Weight Layer tracks use red custom colors, alternating between light and dark shades.
The Additional layer has distinctive, creature-specific tracks.
Depending on the creature, there might be several layers of additional tracks. These tracks provide additional flexibility with which to experiment and produce designs to suit specific needs. They are colored following the sequence of Strata colors, starting at Teal, alternating between light and dark, and proceeding through the color sequence if the additional layer has distinct sonic features.
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