menu
Version
2024.1.4.8780
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.4
|
Set the output bus volume (direct) to be used for the specified game object. See AK::SoundEngine::SetGameObjectOutputBusVolume
.
Name | Type | Description |
---|---|---|
emitter * | integer | Associated emitter game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
listener * | integer | Associated listener game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
controlValue * | number | A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 attenuate the sound, and values greater than 1 amplify it. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise