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2024.1.4.8780

2024.1.4.8780

2023.1.12.8706

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Memory

内存。Advanced Profiler — Memory 选项卡显示有关 Wwise 声音引擎如何管理内存的信息。信息中会指示内存管理器追踪的各个内存类别。

info备注

The Memory tab only tracks how much memory has been allocated by the memory manager in Wwise, but does not track how much memory has been reserved from the system. Use the “Memory Arenas”一节 tab to monitor memory reservation and fragmentation.

界面元素

描述

全局统计信息
Used用量。所有类别的内存总量。
Total ReservedThe total amount of memory reserved by the memory manager across all memory arenas.

类别表

打开搜索框,在其中输入标准字母和数字会筛选掉视图中不相匹配的元素。阅读 “Using tables”一节 了解详细信息。

点击搜索图标左侧的 Close(关闭)图标,以关闭搜索字段并删除筛选器。

Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See “Using tables”一节.

Category Name

类别名称。内存类别的名称。The categories and subcategories are defined as follows:

  • Game Object: Registered emitter objects as well as others.

  • Integration: Allocations specific to game engine integrations, like callbacks or capturing audio output.

  • Job Manager: Allows for asynchronously rendering audio buffers over single and multiple cores.

  • Media: Compressed and uncompressed media in memory. This value increases if you decode your SoundBanks on load.

  • Object:

    • Event: Events and Actions.

    • Object: Memory allocations that have not been categorized or don't fit with other categories.

    • Structure: Mainly the hierarchical structure and container settings.

  • Processing:

    • Processing: Audio buffers for decompression, applying Effects, mixing, and DSP. This value is directly influenced by the number of physical voices and busses.

    • Processing (Plug-in): Allocations for plug-ins like AK Convolution Reverb, RoomVerb, and Time Stretch.

  • Profiler:

    • Monitor Queue: Fixed-size allocation for Profiler connection data.

    • Profiler: Everything other than Monitor Queue, for example, debug names for objects.

  • Sound Engine: Basic initialization of the sound engine and other systems used for sound engine management.

  • Spatial Audio:

    • Geometry: Geometry sent to Wwise.

    • Reflection/Diffraction Paths: Mainly the memorization of propagation.

    • Spatial Audio: Various other memory allocations.

  • Streaming:

    • Streaming: Supportive costs of streaming. For example, there's a cost for each file opened.

    • Streaming I/O: Fixed-size buffer into which streamed media chunks are loaded.

  • Temp:

    • Temp (Audio Render): Pool of memory to manage temporary allocations.

Used

用量。各个内存类别当前的内存用量。

Peak Used

峰值用量。自内存管理器初始化以来各个内存类别的峰值内存用量。

Allocs

分配数。自内存管理器初始化以来执行的分配数。

若此数值递增,则表示内存管理器当前正在分配内存。

Frees

释放数。自内存管理器初始化以来执行的释放数。

若此数值递增,则表示内存管理器当前正在释放内存。

Cur. Allocs

当前分配的内存块的数量。Current Alloc 值是通过 Alloc 的数目减去 Free 的数目得到的。

若此数值递增或递减,则表示内存管理器当前正在分配或释放内存。


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