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After you create the File Packager project and import the SoundBank and streamed file information, you can create and populate the packages you need. You can then generate the packages so they can be included in the game.
File package management consists of the following tasks:
You can add as many packages to a project as required. When you add packages, you can specify the block size, the number of bytes upon which to align the data in your packages, which can vary depending on each platform's I/O device.
![]() | Note |
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For more information about block size and I/O device constraints, see Low-Level I/O in the SDK documentation. For more information about block size, see Configuring the block size. |
To add file packages to a project:
From the Packages list, click Add.
A new package is added to the Packages list.
Replace the default name with one that best represents the new package.
Press Enter.
Repeat steps 1-3 until all your packages have been created.
(Optional) To specify the number of bytes upon which to align the data in your packages, type a value in the Block Size field. The typical value for each platform is 1, which indicates that there is no alignment.
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