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Wwise Unity Integration Documentation
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This component represents a sound object in your scene and tracks its position and other game syncs such as Switches, RTPCs, and environment values. You can add this to any object that emits sound, and it is added to any object to which an AkAudioListener is attached. If it is not present, Wwise adds it automatically, with the default values, to any Unity Game Object that is passed to Wwise. More...
Inherits MonoBehaviour.
Public Member Functions | |
virtual UnityEngine.Vector3 | GetPosition () |
virtual UnityEngine.Vector3 | GetForward () |
virtual UnityEngine.Vector3 | GetUpward () |
Public Attributes | |
bool | isEnvironmentAware = true |
Indicates whether the object is affected by environmental changes. Set to false if the object is not affected in order to save some unnecessary calls. The default value is true. More... | |
AkGameObjPositionOffsetData | m_positionOffsetData |
When not set to null, the position is offset relative to the Game Object position by the Position Offset. More... | |
This component represents a sound object in your scene and tracks its position and other game syncs such as Switches, RTPCs, and environment values. You can add this to any object that emits sound, and it is added to any object to which an AkAudioListener is attached. If it is not present, Wwise adds it automatically, with the default values, to any Unity Game Object that is passed to Wwise.
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