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The properties in the Advanced category for all Master-Mixer Hierarchy objects, except Auxiliary Busses, allow you to specify the overall number of sound, music, and/or motion instances that can be passed through a bus simultaneously.
Advanced | |
---|---|
Interface element |
Description |
Playback Limit | |
Ignore Parent Playback Limit |
Determines if the current object and its children are considered part of the parent’s playback limit (unchecked) or defined at this level (checked). If the object is a top-level object, this option is unavailable. Default value: false |
Limit Sound Instances |
The number of sound or motion instances within the same hierarchical structure that can play simultaneously. Default value: false |
Sound Instance Limit |
Default value: 50 Range: 1 to 1000 |
When limit is reached: |
Determines what happens when the playback limit is reached. You can select one of the following options:
Keep in mind that each entity can override its own behavior so that the virtual behavior of a sound can still be to discard the sound or to continue to play. Default value: Kill voice |
When priority is equal: |
Determines what happens when the playback limit is reached and there is more than one object with the lowest priority. You can select one of the following options:
Default value: Discard oldest instance |
Related Topics
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