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Version
2024.1.3.8749
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.3
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Banks are files that contain your game's audio data. They can be generated in Wwise Authoring by the sound designer with the help of the SoundBank Manager. They can also be defined and generated with automated processes.
There are two types of bank:
Init.bnk
.Your game must load the Initialization bank first. SoundBanks can then be loaded and unloaded as required. The Events triggered during the game determine which SoundBanks are loaded. With auto-defined SoundBanks, each Event loads its own SoundBank but any shared media assets are only loaded once. With user-defined SoundBanks, each Event loads the SoundBank that contains it, even if that SoundBank also contains many other Events (and associated media assets) that are not required at the time.
ak.wwise.ui.commands.execute
command and pass an appropriate Wwise Authoring Command Identifiers identifier to it, such as GenerateSelectedSoundbanksCurrentPlatform
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