Version

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Wwise SDK 2024.1.1

Data structure sent by the game to an instance of the Reflect plug-in. More...

#include <AkReflectGameData.h>

Public Member Functions

 AkReflectGameData ()
 Default constructor. More...
 

Static Public Member Functions

static AkUInt32 GetSize (AkUInt32 in_uNumSources)
 Helper function for computing the size required to allocate the AkReflectGameData structure. More...
 

Public Attributes

AkGameObjectID listenerID
 ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. More...
 
AkUInt32 uNumImageSources
 Number of image sources passed in the variable array, below. More...
 
AkReflectImageSource arSources [1]
 Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. More...
 

Detailed Description

Data structure sent by the game to an instance of the Reflect plug-in.

Definition at line 136 of file AkReflectGameData.h.


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