Version

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Wwise SDK 2024.1.1
Room Containment

Wwise automatically assigns Rooms to Game Objects using the geometry associated with each Room when available. Rooms can also be manually assigned using AK::SpatialAudio::SetGameObjectInRoom() (see also AK::SpatialAudio::UnsetGameObjectInRoom()).

Room Geometry

When a geometry is used to define the shape of a Room, the following restrictions apply:

  • Geometry is watertight: there must not be any holes in the geometry.
  • Geometry is a manifold: the geometry must not overlap itself.
Note: Wwise supports both convex and concave geometries.

Relation between Rooms

Rooms can overlap or be fully contained in other Rooms. However, in these situations, a Game Object can be located in several Rooms at the same time. Wwise uses a priority system to disambiguate these cases: Rooms whith the highest priority are always assigned first (refer to AkRoomParams). If two or more Rooms share the same priority, Wwise tries to assign the innermost room if possible.


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